# 墙工具

当你选了这个按钮后，你可以在蓝图上直接拖曳就可以做出一面墙。你也可以搭配WASD去做一个比蓝图还要大的墙壁。但是如果你只是单点在蓝图上，墙壁只会出现一个小点，只能拖曳放大无法移动。

{% hint style="info" %}
根据PB2的换算法典，1个正方形=10x10的像素点，而1个像素点=10bit。概念就有点像kg转换g转换mg，只是换算从1000变成了10。

绝大部分情况下unit只能是10的倍数，也就是说个位数一定是0。但是通过我们的一些科学手段我们可以让个位数强制不是0的情况。
{% endhint %}

当你加你的第一面墙，你的右边（F项）就会出现这个表格

![举个例子，X有1300bit，1300bit=130像素，也等于13个正方形](https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MFtM8ltdP7MRMhYxwLB%2F-MFtXOxdsxNuF9eeq_sr%2Fimage.png?alt=media\&token=e877a2a4-7121-4708-a3a2-156d85f2a2df)

X/Y: 墙壁在蓝图上的位置（用左上角作为中心点），只能单点的元件就刚好取它的中心点作为坐标。\
Width/Height: 除了只能单点的元件之外，任何元件都可以调整它的长和宽，请养成墙壁与墙壁，墙壁与背景和墙壁与水面相互重叠的好习惯。

### 材料名单:

<table><thead><tr><th width="75">ID</th><th width="97" align="center">材质</th><th width="126" align="center">展示名称</th><th>简介</th></tr></thead><tbody><tr><td>0</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7W6Z4Ea6bpwpIjc35%2Fimage.png?alt=media&#x26;token=ad0db1fd-62c6-42d6-a4b2-3189122df6a0" alt="" data-size="original"> </td><td align="center">Concrete</td><td>默认墙壁材质。通常用在“马路”上，或者一个“建筑物”的外墙。</td></tr><tr><td>1</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7WkkX2eifA5LUiP2I%2Fimage.png?alt=media&#x26;token=47a258ea-3fbb-48d0-9ae0-958a89160729" alt="" data-size="original"> </td><td align="center">Grass</td><td>The natural texture for a map. Used in a lot of forest-themed maps from users.</td></tr><tr><td>2</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7WqTGJ_L95jjg-eB_%2Fimage.png?alt=media&#x26;token=c3c7f41f-6fd1-4f58-ba8a-fa98e43da8aa" alt="" data-size="original"> </td><td align="center">Sand</td><td>This is usually used in maps featuring beaches, pools, or any map involving near water or underground.</td></tr><tr><td>3</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7XGe1jsd-pYbdb3FN%2Fimage.png?alt=media&#x26;token=c9b81087-e907-48bf-8253-70e3710d94d9" alt="" data-size="original"> </td><td align="center">Brown concrete</td><td>It is normally seen in maps involving heavy warfare. It's also used in TDM maps, where one side has "concrete", and the other has "brown concrete". In short, it's just dirty concrete.</td></tr><tr><td>4</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7XIk9-f03mqHVthhT%2Fimage.png?alt=media&#x26;token=5fbc4ae5-e7ca-400b-8465-e3f742bb3a82" alt="" data-size="original"> </td><td align="center">Dark Plate</td><td>Used in maps that take place in dark areas, and gives the map a more futuristic, modern theme.</td></tr><tr><td>5</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7XJzJwVyQqXTtbpdk%2Fimage.png?alt=media&#x26;token=e16597da-9d6d-40e2-952c-f2795f64ebcc" alt="" data-size="original"> </td><td align="center">Dry Grass</td><td>Basically grass but farm version. Used in a lot of farm/cowboy-themed maps from users.</td></tr><tr><td>6</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7XL0IwywQVbQcWoA1%2Fimage.png?alt=media&#x26;token=9c44200e-59cc-4c73-85b2-7371d8f2344d" alt="" data-size="original"> </td><td align="center">Dark Grass</td><td>Basically grass but night version.</td></tr><tr><td>7</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7XtlCBayyNiSvNXy9%2Fimage.png?alt=media&#x26;token=6126ce98-b2b8-4a70-874b-51a295b4dad3" alt="" data-size="original"> </td><td align="center">Clean dark plate</td><td>Cleaner dark plate.</td></tr><tr><td>8</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Xuhxc-BQiAfK--iq%2Fimage.png?alt=media&#x26;token=7ba39fa3-a251-4dc3-91a5-ef10472a05fb" alt="" data-size="original"> </td><td align="center">Bright Plate</td><td>Bright version of dark plate.</td></tr><tr><td>9</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7XvcIbPEBx0v1MmPl%2Fimage.png?alt=media&#x26;token=2e27cce3-c0ca-495a-ab49-e2bbe68a986e" alt="" data-size="original"> </td><td align="center">Clean Bright Plate</td><td>Cleaner white plate.</td></tr><tr><td>10</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Xwb7TmHPCbwudohX%2Fimage.png?alt=media&#x26;token=5e477205-c833-4658-b306-12deb681b6f5" alt="" data-size="original"> </td><td align="center">Usurpation Plate</td><td>Mainly used in usurpation bases.</td></tr><tr><td>11</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7XxSpXN7Iar3_c0SC%2Fimage.png?alt=media&#x26;token=3ae35c28-ebb3-4bfb-8b09-4945ba64277a" alt="" data-size="original"> </td><td align="center">Stripes</td><td>Mainly used for construction zone.</td></tr><tr><td>12</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7XyGhIYSct3ALyAGn%2Fimage.png?alt=media&#x26;token=61cd088e-3892-4a65-8bbf-51da16fac031" alt="" data-size="original"> </td><td align="center">Asphalt</td><td></td></tr><tr><td>13</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Xz7yNa6PKq1K5NGh%2Fimage.png?alt=media&#x26;token=6ed8fdc5-b62e-4d72-bc5a-71d309067646" alt="" data-size="original"> </td><td align="center">White concrete</td><td>Brighter version of concrete.</td></tr><tr><td>14</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7XzwcHAesgGKRy01_%2Fimage.png?alt=media&#x26;token=c34a7311-56de-4e64-bd2b-c0084384256e" alt="" data-size="original"> </td><td align="center">PB:FTTP-like concrete</td><td>Classical 2009 concrete.</td></tr><tr><td>15</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Y-svxMQZLRq8Uwf9%2Fimage.png?alt=media&#x26;token=ac81833c-9e55-4282-8631-22655843a3ab" alt="" data-size="original"> </td><td align="center">Wet sand</td><td>Used in underwater sand.</td></tr><tr><td>16</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Y0nruvnhvRwsfAIX%2Fimage.png?alt=media&#x26;token=4f4f36b2-cd2c-42c7-b915-97c4d98a1270" alt="" data-size="original"> </td><td align="center">Mud</td><td>Mainly used in swamp biomes.</td></tr><tr><td>17</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Y1ck8De7UcN3SNu-%2Fimage.png?alt=media&#x26;token=3c6671a3-c5d3-42d8-afb3-0eddd37531d2" alt="" data-size="original"> </td><td align="center">Usurpation tiles</td><td>Mainly used in usurpation bases.</td></tr><tr><td>18</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Y2Qifxyq4yQHpCxZ%2Fimage.png?alt=media&#x26;token=09c13e95-0b76-47bc-88ae-7f961cc88197" alt="" data-size="original"> </td><td align="center">Stone bricks</td><td></td></tr><tr><td>19</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Y3FkQrToRrad75Z9%2Fimage.png?alt=media&#x26;token=b813369f-c183-444a-b682-da2fc5b76ec3" alt="" data-size="original"> </td><td align="center">Woods</td><td>Mainly used in wooden houses.</td></tr><tr><td>20</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Y42eHMFpn-YC6ow7%2Fimage.png?alt=media&#x26;token=a27cddb7-be54-411f-92fa-19e040d400ee" alt="" data-size="original"> </td><td align="center">Rocks</td><td>Mainly used in caverns.</td></tr><tr><td>-1</td><td align="center"><img src="https://2905234786-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MG6u0zK3b98exVpWj5i%2F-MG7Y4rg50emP6qjM_vI%2Fimage.png?alt=media&#x26;token=ab8fd6cb-d672-4a14-9850-cde06d55ffb6" alt="" data-size="original"> </td><td align="center">Black</td><td>他就是一个黑色的墙壁，你可以利用墙壁边界的蓝色闪烁框框来辨别他是墙还是门。</td></tr></tbody></table>

如果你想要修改墙壁，你可以用箭头工具来修改，甚至配合backspace/delete键移除他。
