Plazma Burst 2 Map Editor Manual
地图编辑器手册v.5.5.3
地图编辑器手册v.5.5.3
  • 地图编辑器手册v.5.5.3
  • 更新迭代
  • 鸣谢名单
  • 🌎官网
  • 🧑‍🚀Laserguide's 地图工具库(英文)
  • 📑旧版档案
  • 编辑器界面
    • 旧版编辑器
    • 新版编辑器
    • 地图简介
  • 工具栏
    • 箭头工具
      • 快捷键
    • 墙工具
    • 门工具
    • 区域工具
    • 背景工具
    • 施力工具
    • 水域工具
    • 玩家工具
    • 敌人工具
    • 载具工具
    • 装饰物工具
    • 枪械工具
    • 灯光工具
    • 爆炸桶工具
    • 触发器工具
    • 计时器工具
    • 游戏引擎工具
    • 尺寸调整器
    • 音乐工具
  • Tables of Level Editor
    • 角色资料
    • 角色皮肤颜色表
    • 触发器表格
      • Trigger Action Bug Bounty Hunter
      • Basic Movable Tutorial
      • Scenario Tutorial
      • Inventory Info Tutorial
      • URL Request Tutorial
      • Key press tutorial
    • 玩法引擎表
      • 天空表
    • 音效表格
    • 武器库之桌
    • 弹道模型表
    • 文字转语音表
    • 应用表格
  • tables of debug
    • 作弊码表
    • 错误代码之桌
  • Secret Weaponary
    • 战役地图
    • “伪”碰撞元件
    • 隐藏背景“4”
    • 细修改 —— 错位元件
      • 错位元件演化表
    • 在紫色和绿色主题自定义背景
    • 检查地图
    • Phsc 的 图片转成编辑器
    • XML 输出备份
  • 官方认证战役部
    • 官方认证所需条件
    • 自定义装饰品/背景规则
  • Inspirational
    • 制图小技巧
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • 占位符
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On this page
  • Introduction
  • Map Making Guides
  • Interaction Guide - how to be a good attitude as developer.

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  1. Inspirational

Resi Map making inspiration

Taken from forum :D

Previous制图小技巧NextReject Map making basics

Last updated 2 years ago

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Introduction

Hey! If you're here it is because you need help with a map, are curious or just any reason. Well, we don't have time to talk so let's just start!

Map Making Guides

First, take your time to think of what your map will be about. How will it look? What game mode will it support? All those questions can be answered by yourself, simply take your time and think for a moment. You shouldn't make a map for the heck of it since it can (and mostly will) come to bad feedback. After you have your final decision, name the ID, name of the map and give a good description of your map! If you aren't good at writing, simply just make a 1-3 lines sentence of what your map is about.

When making a map, you should keep in mind what we had talked before, in this tutorial let's just pretend you're making a map to be approved. The level editor can assist you with a lot of things, and you can make your map look unique. You should focus on making it have an enjoyable game-play and look. If you don't know how to make it, you should probably take a look at another map and take inspiration of it, but like always: Be original. Don't make an exact copy if you're taking inspiration. And even if you do, it's much better if you just take the inspiration for the looks and not the entire map.

Also, make sure there are escape routes, or cover. But don't make your cover take a big portion of the map, and make sure it's not a camp spot. There should be ways to avoid it.

After making a portion or the complete map, it's better that you test it before making a public match. It can be tested via the level editor, and just a note: You probably shouldn't test it in multiplayer, someone will most likely be curious and make a match of it and your unfinished map will be played.

Here are a few tips:

  • You should always overlap walls Why? Because then the map will be glitchy and also look ugly!

  • If it's a future approved map, don't put doors, barrels or clones Plazma Burst 2 has no synchronization, and even though it's disallowed for a map to be approved with that.

  • For future approved maps, give the teams the same arsenal and 130/150 HP This is for it to be fair and fast-paced.

  • Be creative Because nobody likes the same thing all over again right?

  • Don't put too many texts, or just use timers to delay them Players might not want spam, or will not be very fast at reading.

You should always walk around, jump around or even shoot and throw a few things to test your map and know if it's glitchy or not.

If you feel like your map is done, save it and publish it. Then go make your first match in a server, take note of what players do, if your map is too big or confusing, players will not know what they are doing and will probably quit.

Interaction Guide - how to be a good attitude as developer.

You have made a new map, and it's already finished and ready to be played! When you're describing the map avoid mocking people and aim using straight and memorable names and IDs. [username]-thisidislongenoughtodescribeabase is not as easy to remember as [username]-base . Further more, I'll show you a good and bad map presentation:

Oh noes! Somebody doesn't like our map! But is it really a bad thing?!

Yes and no.

If a player rates 1 for the sole reason of decreasing your LDR, then that's report-able under rage voting and can get the user banned.

On the other hand...

The player could've just disliked your map. And that's fine, because they aren't forced to like what you do. And everyone has opinions! You might as well try to ask them for criticism!

Criticism is not really bad. I recommend asking people who you don't know to critique your map so they won't feel guilty about harming your feelings because they could be your friends, their criticism may be useful at times which can greatly help you grow as a person and as a map maker!

Let's see how to interact with our fellow player!

PHSC replied!

Thanks to PHSC, we have learned that our map didn't even exist! How silly of us! Now thanks to this friendly interaction, we have learned one of our mistakes and can fix it!

You may be wondering... should I aim to be the top map maker?

The answer is...

NO!

The level developer rank is literally useless. It's just a number that doesn't award absolutely anything. You should make maps for fun and not make wars out of it for no reason, don't be toxic and just have fun making maps and interacting with other users.

Seriously, stop caring about fame, PB2 only has like 120 users concurrently.

Article made by Resi.

Good map name, id, description and keyword placement.
Bad map name, description and keyword placement.
Bad ways to ask criticism and it may gets you reported.
Some examples for how to ask criticism nicely.