Plazma Burst 2 Map Editor Manual
地图编辑器手册v.5.5.3
地图编辑器手册v.5.5.3
  • 地图编辑器手册v.5.5.3
  • 更新迭代
  • 鸣谢名单
  • 🌎官网
  • 🧑‍🚀Laserguide's 地图工具库(英文)
  • 📑旧版档案
  • 编辑器界面
    • 旧版编辑器
    • 新版编辑器
    • 地图简介
  • 工具栏
    • 箭头工具
      • 快捷键
    • 墙工具
    • 门工具
    • 区域工具
    • 背景工具
    • 施力工具
    • 水域工具
    • 玩家工具
    • 敌人工具
    • 载具工具
    • 装饰物工具
    • 枪械工具
    • 灯光工具
    • 爆炸桶工具
    • 触发器工具
    • 计时器工具
    • 游戏引擎工具
    • 尺寸调整器
    • 音乐工具
  • Tables of Level Editor
    • 角色资料
    • 角色皮肤颜色表
    • 触发器表格
      • Trigger Action Bug Bounty Hunter
      • Basic Movable Tutorial
      • Scenario Tutorial
      • Inventory Info Tutorial
      • URL Request Tutorial
      • Key press tutorial
    • 玩法引擎表
      • 天空表
    • 音效表格
    • 武器库之桌
    • 弹道模型表
    • 文字转语音表
    • 应用表格
  • tables of debug
    • 作弊码表
    • 错误代码之桌
  • Secret Weaponary
    • 战役地图
    • “伪”碰撞元件
    • 隐藏背景“4”
    • 细修改 —— 错位元件
      • 错位元件演化表
    • 在紫色和绿色主题自定义背景
    • 检查地图
    • Phsc 的 图片转成编辑器
    • XML 输出备份
  • 官方认证战役部
    • 官方认证所需条件
    • 自定义装饰品/背景规则
  • Inspirational
    • 制图小技巧
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • 占位符
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  • Scenario
  • End mission scenario
  • Switch map ID scenario

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  1. Tables of Level Editor
  2. 触发器表格

Scenario Tutorial

Everything in scenario. Yes.

PreviousBasic Movable TutorialNextInventory Info Tutorial

Last updated 2 years ago

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Trigger usage used: -> End mission with reason 'A' -> Mission complete and switch to level with ID 'A'

Scenario

If you are going to build a whole series which is used to link a lot of maps, most of the map developers would use scenario feature to link their maps together.

Normally people would follow the culture that use "Mission complete and switch to level with ID 'A'" to connect between levels, then used "End mission with reason 'A'" for last level to thank people playing or ask them to rate 5 etc.

In this tutorial, we will show you how to make them work.

End mission scenario

Step 1: make a activation region and a trigger, and bind the activation region to that trigger.

Step 2: Set the trigger action 1 type as End mission with reason 'A' , then type anything you like in parameter A.

Step 3: Save the map, and test it. Normally it will show the text you had typed after the screen fades out.

Switch map ID scenario

Step 1: same as above, just change the Action 1 type to Mission complete and switch to level with ID 'A'.

Step 2: type your next map id you wish to connect in parameter A.

Step 3: Save the map, and test it. Normally you will be getting "now loading" screen and transfer to next level.

Check if you wish to save your inventory throughout the maps.

Inventory Info Tutorial
One of the common examples that people used in end mission scenario.