背景工具
一个屋子如果没有背景那就连家徒四壁都没有 ...
绝大部分情况我们绝对会建议你为你的地图添加一些背景;这不但会让你的地图显得更好看,也会让玩家在玩你的地图的时候不会显得枯燥。跟前面的例子一样,添加你的第一个背景。
请养成背景和墙壁互相覆盖的好习惯。
同样的,背景也有很多种选择。
ID | 材质 | 显示名称 | 注解 |
---|---|---|---|
0 | Basic | The default setting. It is a panel wall. | |
1 | Ground | This is used for underground/subterranean textures, but in Roleplay maps, they are used for doors, chairs, and shelves. | |
2 | Usurpation | This is used for the Usurpation part of the campaign, but in Roleplay maps, it is used as the "building" or brick walls in a map. | |
3 | White | Basic white background. It is used as "doors" in most school-based maps. | |
4 | Elevator path | This background is used for, as it names suggest, elevators (movables). However, it can also be used for special backgrounds (see fnarfar-base for its example). Impure canal = This is used usually around water areas. | |
5 | Impure Canal | Mainly used for sewer, underground base, etc. | |
6 | Red | A red background. Mainly used as the "bed" in Roleplay maps, or is used as a warning for a trap in SAW/Escape maps. | |
7 | Green | A green background. Used as the "open" button for a door in most maps. | |
8 | Blue | A blue background. Mostly used around water areas. | |
9 | Damned | A background with "lava" and ambers. It is used in areas that represent an evil place, or is used as a replacement for Hell. | |
10 | Panel default | Grey panel walls. | |
11 | Panel bright | Similar to the Basic background, only much cleaner. | |
12 | Panel dark | Dark grey panel walls. Commonly used as a dark room in a map. (e.g., basement) | |
13 | Rocks | Like the Ground background, it is used for underground/subterranean textures. | |
14 | Pixel Wall | Star defender special wall. | |
15 | Pixel Background | Star defender special background. | |
16 | Pixel Open Door | Star defender special background that indicates the sign of opened door. | |
-1 | Shadow only | This is mainly nothing but a shadow for certain areas (again, see fnarfar-base for its example). |
现在eric推出了一个新功能,玩家可以把自定义的图片上传供其他人分享(仅限背景和装饰品),所以这个页面也差不多可以封存处理。除此之外,我们也可以为背景添上颜色。
#808080 是所有背景的常规颜色。主要原理就是16进制的最大数FFFFFF除二所得出来的答案。大过808080就会越来越白;反之亦然。
绝大多数情况下,陷阱地图也会配合隐形门来做恼人的迷宫,或者自定义墙壁等。
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