墙工具
一张地图如果没有一个平台给玩家互动,他就不是一张地图。
当你选了这个按钮后,你可以在蓝图上直接拖曳就可以做出一面墙。你也可以搭配WASD去做一个比蓝图还要大的墙壁。但是如果你只是单点在蓝图上,墙壁只会出现一个小点,只能拖曳放大无法移动。
根据PB2的换算法典,1个正方形=10x10的像素点,而1个像素点=10bit。概念就有点像kg转换g转换mg,只是换算从1000变成了10。
绝大部分情况下unit只能是10的倍数,也就是说个位数一定是0。但是通过我们的一些科学手段我们可以让个位数强制不是0的情况。
当你加你的第一面墙,你的右边(F项)就会出现这个表格
X/Y: 墙壁在蓝图上的位置(用左上角作为中心点),只能单点的元件就刚好取它的中心点作为坐标。 Width/Height: 除了只能单点的元件之外,任何元件都可以调整它的长和宽,请养成墙壁与墙壁,墙壁与背景和墙壁与水面相互重叠的好习惯。
材料名单:
ID | 材质 | 展示名称 | 简介 |
---|---|---|---|
0 | Concrete | 默认墙壁材质。通常用在“马路”上,或者一个“建筑物”的外墙。 | |
1 | Grass | The natural texture for a map. Used in a lot of forest-themed maps from users. | |
2 | Sand | This is usually used in maps featuring beaches, pools, or any map involving near water or underground. | |
3 | Brown concrete | It is normally seen in maps involving heavy warfare. It's also used in TDM maps, where one side has "concrete", and the other has "brown concrete". In short, it's just dirty concrete. | |
4 | Dark Plate | Used in maps that take place in dark areas, and gives the map a more futuristic, modern theme. | |
5 | Dry Grass | Basically grass but farm version. Used in a lot of farm/cowboy-themed maps from users. | |
6 | Dark Grass | Basically grass but night version. | |
7 | Clean dark plate | Cleaner dark plate. | |
8 | Bright Plate | Bright version of dark plate. | |
9 | Clean Bright Plate | Cleaner white plate. | |
10 | Usurpation Plate | Mainly used in usurpation bases. | |
11 | Stripes | Mainly used for construction zone. | |
12 | Asphalt | ||
13 | White concrete | Brighter version of concrete. | |
14 | PB:FTTP-like concrete | Classical 2009 concrete. | |
15 | Wet sand | Used in underwater sand. | |
16 | Mud | Mainly used in swamp biomes. | |
17 | Usurpation tiles | Mainly used in usurpation bases. | |
18 | Stone bricks | ||
19 | Woods | Mainly used in wooden houses. | |
20 | Rocks | Mainly used in caverns. | |
-1 | Black | 他就是一个黑色的墙壁,你可以利用墙壁边界的蓝色闪烁框框来辨别他是墙还是门。 |
如果你想要修改墙壁,你可以用箭头工具来修改,甚至配合backspace/delete键移除他。
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