墙工具

一张地图如果没有一个平台给玩家互动,他就不是一张地图。

当你选了这个按钮后,你可以在蓝图上直接拖曳就可以做出一面墙。你也可以搭配WASD去做一个比蓝图还要大的墙壁。但是如果你只是单点在蓝图上,墙壁只会出现一个小点,只能拖曳放大无法移动。

根据PB2的换算法典,1个正方形=10x10的像素点,而1个像素点=10bit。概念就有点像kg转换g转换mg,只是换算从1000变成了10。

绝大部分情况下unit只能是10的倍数,也就是说个位数一定是0。但是通过我们的一些科学手段我们可以让个位数强制不是0的情况。

当你加你的第一面墙,你的右边(F项)就会出现这个表格

X/Y: 墙壁在蓝图上的位置(用左上角作为中心点),只能单点的元件就刚好取它的中心点作为坐标。 Width/Height: 除了只能单点的元件之外,任何元件都可以调整它的长和宽,请养成墙壁与墙壁,墙壁与背景和墙壁与水面相互重叠的好习惯。

材料名单:

ID材质展示名称简介

0

Concrete

默认墙壁材质。通常用在“马路”上,或者一个“建筑物”的外墙。

1

Grass

The natural texture for a map. Used in a lot of forest-themed maps from users.

2

Sand

This is usually used in maps featuring beaches, pools, or any map involving near water or underground.

3

Brown concrete

It is normally seen in maps involving heavy warfare. It's also used in TDM maps, where one side has "concrete", and the other has "brown concrete". In short, it's just dirty concrete.

4

Dark Plate

Used in maps that take place in dark areas, and gives the map a more futuristic, modern theme.

5

Dry Grass

Basically grass but farm version. Used in a lot of farm/cowboy-themed maps from users.

6

Dark Grass

Basically grass but night version.

7

Clean dark plate

Cleaner dark plate.

8

Bright Plate

Bright version of dark plate.

9

Clean Bright Plate

Cleaner white plate.

10

Usurpation Plate

Mainly used in usurpation bases.

11

Stripes

Mainly used for construction zone.

12

Asphalt

13

White concrete

Brighter version of concrete.

14

PB:FTTP-like concrete

Classical 2009 concrete.

15

Wet sand

Used in underwater sand.

16

Mud

Mainly used in swamp biomes.

17

Usurpation tiles

Mainly used in usurpation bases.

18

Stone bricks

19

Woods

Mainly used in wooden houses.

20

Rocks

Mainly used in caverns.

-1

Black

他就是一个黑色的墙壁,你可以利用墙壁边界的蓝色闪烁框框来辨别他是墙还是门。

如果你想要修改墙壁,你可以用箭头工具来修改,甚至配合backspace/delete键移除他。

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