Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • πŸ—ΊοΈThe Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • πŸ› οΈThe tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • πŸͺ‘Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • πŸ›tables of debug
    • Cheat Codes
    • Error Codes Identification
  • πŸ”«Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • β˜‘οΈApproval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • πŸ§˜β€β™€οΈInspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. Tables of Level Editor

Character Skin Color Table

How comes noir lime become pure lime color on his skin?

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Last updated 1 year ago

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Check for complete demo for this topic, I deeply apologize to MrNat444 for my repeated oversight in failing to include his maps in the manual, even though the significant value of the map is unquestionably evident.

Color pattern is a simple color format used in trigger action type #168 which is described in Advanced Level Editor as "Set Character 'A' color pattern (4 small letters for each body sections, each represents first symbol of color in lowercase. The β€˜-β€˜ symbol disables color change for specific section)".

As you can see, each color pattern has 4 symbols; each of them does represent how color of specific body part will be changed. It uses following order:

  1. head

  2. arms

  3. legs

  4. torso

Each symbol represents specific color:

Color Code
Color Display on skin

r

Red

g

Green

b

Blue

d

Dark gray

p

Purple

w

White

c

Cyan

m

Magenta

y

Yellow

k

Black

n

Navajo White

s

Light Steel Blue

o

Olive drab

e

Orange

a

Pale green

h

Khaki

v

Silver

B

Light Blue

R

Light Red

1 to 8, 26 to 30

Campaign Skin color

-

Reset

Upon discovering a new color within the source code, it became evident that the letter's case sensitivity was affecting things. As a result, we worked on refining the format to achieve improved outcomes.

πŸͺ‘
mrnat444-skin