Add Background

A house is not a haose if we don't have background.

It is always recommended to add backgrounds into a map; It not only makes the map more "fancy", but it also adds the element of walking into a hallway, rather than walking underneath a wall above you. As with the previous four objects, drag your background to any size you want.

Again, you have the choice of what material it should be.

IDTextureDisplay nameDescription

0

Basic

The default setting. It is a panel wall.

1

Ground

This is used for underground/subterranean textures, but in Roleplay maps, they are used for doors, chairs, and shelves.

2

Usurpation

This is used for the Usurpation part of the campaign, but in Roleplay maps, it is used as the "building" or brick walls in a map.

3

White

Basic white background. It is used as "doors" in most school-based maps.

4

Elevator path

This background is used for, as it names suggest, elevators (movables). However, it can also be used for special backgrounds (see fnarfar-base for its example). Impure canal = This is used usually around water areas.

5

Impure Canal

Mainly used for sewer, underground base, etc.

6

Red

A red background. Mainly used as the "bed" in Roleplay maps or is used as a warning for a trap in SAW/Escape maps.

7

Green

A green background. Used as the "open" button for a door in most maps.

8

Blue

A blue background. Mostly used around water areas.

9

Damned

A background with "lava" and ambers. It is used in areas that represent an evil place or is used as a replacement for Hell.

10

Panel default

Grey panel walls.

11

Panel bright

Similar to the Basic background, only much cleaner.

12

Panel dark

Dark grey panel walls. Commonly used as a dark room in a map. (e.g., basement)

13

Rocks

Like the Ground background, it is used for underground/subterranean textures.

14

Pixel Wall

Star defender special wall.

15

Pixel Background

Star defender special background.

16

Pixel Open Door

Star defender special background that indicates the sign of opened door.

-1

Shadow only

This is mainly nothing but a shadow for certain areas (again, see fnarfar-base for its example).

Since the user can upload their creations to the database system, the background and decorations are going to be more diversity. So this section probably useless at that point for now. Not only that, we can set the hex colors in background section. Have fun! (Check laserguide-colors for BBcode supported forum color palette.)

#808080 is the default value of hex color to all backgrounds. The reason behind it is by dividing FFFFFF in half, you will get 808080 in result. So, value above 808080 will brighter, meanwhile value below 808080 will lower.

SAW/Escape maps use the combination of invisible movables and backgrounds in their maps.

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