Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • 🗺️The Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • 🛠️The tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • 🪑Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • 🐛tables of debug
    • Cheat Codes
    • Error Codes Identification
  • 🔫Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • ☑️Approval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • 🧘‍♀️Inspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. Tables of Level Editor

Engine Mark Table

Same as your game engine.... or game modes.

Engine Mark is used to change the gameplay once you load the map. These Huge boxes of majority are the engine usage, following the tables.

String (in old editor)
Engine Mark Name (in new editor)
Explanation

Sky

Change sky

Shadowmap_size

Shadowmap size

Lower value will make lightning better with cost of performance. Put 9999 to disable lightning.

Casual

Enable casual mode

You can use “tab” to switch allies. No penalty if your allies is “completely dead”.

Nobase

Disable base noise

No more gravitational noise, system background noise. (doesn’t mute the door moving sound)

Game2

Alternative gameplay

Bodies won’t able to break anymore, display name is hidden, others feature is waited.

Strict_Casual

Enable strict casual mode

You can use “tab” to switch allies. Mission ended if your allies is “completely dead”.

No_auto_revive

Disable AI revive

AI can’t use defibrillator to revive.

Meat

Force ragdoll disappearing

For some reason to reduce the performance cost or some single player effects, ragdolls and unused guns will disappear overtime.

Hero1_guns

Spawn marine weapons

Spawn marine weapons based on player performance in campaign mode.

Hero2_guns

Spawn Proxy weapons

Spawn proxy weapons based on player performance in campaign mode.

Hero2_guns_nonades

Spawn Proxy weapons(no nades)

Same as above but no nades.

Hero2_guns_nades

Spawn Proxy weapons (only nades)

Same as above but nades only.

Nopsi

Disable psi-swords

No swords. Can enable using triggers.

Gamescale

Change game scale

Changing the camera zoom size. (default 100)

He_nades_count

Set start HE nades count(MP only)

Player will receive the number of Grenades in multiplayer matches once they had joined or respawn.

Port_nades_count

Set start Port nades count(MP only)

Player will receive the number of Portnades in multiplayer matches once they had joined or respawn.

Sh_nades_count

Set start Shield nades count(MP only)

Player will receive the number of Shield nades in multiplayer matches once they had joined or respawn.

Snow

Enable snow on map

Let it snow~ Let it snow~

Watercolor

Use custom water color

Change the water color using hex code.

Acidcolor

Use custom acid color

Change the acid color using hex code.

WaterTitle

Use custom water title

Change the name of the water.

AcidTitle

Use custom acid title

Change the name of the acid.

Dm_slots_on_spawn

List of slots that can be randomly given to player in DM/TDM modes during respawn

During respawn, the only weapons are permitted for players to have as starting weapons.

Dm_max_guns_on_spawn

Define how many weapons can be randomly given to player in DM/TDM modes during respawn

During respawn, each player are permitted for specific number of weapons to have as starting weapons.

Level_errors

Enable level trigger error reporting

Debugging usage which is for error reporting via codes. Code table checks here.

Var_sync

Enable Var Sync trigger actions

Enable syncing triggers.

No_light_breaks

Disallow lamp destruction and collisions

No breaking lamps.

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Sky Code Table