# Engine Mark Table

Engine Mark is used to change the gameplay once you load the map. \
These Huge boxes of majority are the engine usage, following the tables.

| String (in old editor)   | Engine Mark Name (in new editor)                                                       | Explanation                                                                                                                     |
| ------------------------ | -------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------- |
| Sky                      | Change sky                                                                             | [Sky Code Table](https://eaglepb2.gitbook.io/pb2-editor-manual/tables/engine-mark/sky-code-table)                               |
| Shadowmap\_size          | Shadowmap size                                                                         | Lower value will make lightning better with cost of performance. Put 9999 to disable lightning.                                 |
| Casual                   | Enable casual mode                                                                     | You can use “tab” to switch allies. No penalty if your allies is “completely dead”.                                             |
| Nobase                   | Disable base noise                                                                     | No more gravitational noise, system background noise. (doesn’t mute the door moving sound)                                      |
| Game2                    | Alternative gameplay                                                                   | Bodies won’t able to break anymore, display name is hidden, others feature is waited.                                           |
| Strict\_Casual           | Enable strict casual mode                                                              | You can use “tab” to switch allies. Mission ended if your allies is “completely dead”.                                          |
| No\_auto\_revive         | Disable AI revive                                                                      | AI can’t use defibrillator to revive.                                                                                           |
| Meat                     | Force ragdoll disappearing                                                             | For some reason to reduce the performance cost or some single player effects, ragdolls and unused guns will disappear overtime. |
| Hero1\_guns              | Spawn marine weapons                                                                   | Spawn marine weapons based on player performance in campaign mode.                                                              |
| Hero2\_guns              | Spawn Proxy weapons                                                                    | Spawn proxy weapons based on player performance in campaign mode.                                                               |
| Hero2\_guns\_nonades     | Spawn Proxy weapons(no nades)                                                          | Same as above but no nades.                                                                                                     |
| Hero2\_guns\_nades       | Spawn Proxy weapons (only nades)                                                       | Same as above but nades only.                                                                                                   |
| Nopsi                    | Disable psi-swords                                                                     | No swords. Can enable using triggers.                                                                                           |
| Gamescale                | Change game scale                                                                      | <p>Changing the camera zoom size. <br>(default 100)</p>                                                                         |
| He\_nades\_count         | Set start HE nades count(MP only)                                                      | Player will receive the number of Grenades in multiplayer matches once they had joined or respawn.                              |
| Port\_nades\_count       | Set start Port nades count(MP only)                                                    | Player will receive the number of Portnades in multiplayer matches once they had joined or respawn.                             |
| Sh\_nades\_count         | Set start Shield nades count(MP only)                                                  | Player will receive the number of Shield nades in multiplayer matches once they had joined or respawn.                          |
| Snow                     | Enable snow on map                                                                     | Let it snow\~ Let it snow\~                                                                                                     |
| Watercolor               | Use custom water color                                                                 | Change the water color using hex code.                                                                                          |
| Acidcolor                | Use custom acid color                                                                  | Change the acid color using hex code.                                                                                           |
| WaterTitle               | Use custom water title                                                                 | Change the name of the water.                                                                                                   |
| AcidTitle                | Use custom acid title                                                                  | Change the name of the acid.                                                                                                    |
| Dm\_slots\_on\_spawn     | List of slots that can be randomly given to player in DM/TDM modes during respawn      | During respawn, the only weapons are permitted for players to have as starting weapons.                                         |
| Dm\_max\_guns\_on\_spawn | Define how many weapons can be randomly given to player in DM/TDM modes during respawn | During respawn, each player are permitted for specific number of weapons to have as starting weapons.                           |
| Level\_errors            | Enable level trigger error reporting                                                   | Debugging usage which is for error reporting via codes. Code table checks here.                                                 |
| Var\_sync                | Enable Var Sync trigger actions                                                        | Enable syncing triggers.                                                                                                        |
| No\_light\_breaks        | Disallow lamp destruction and collisions                                               | No breaking lamps.                                                                                                              |
