Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • 🗺️The Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • 🛠️The tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • 🪑Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • 🐛tables of debug
    • Cheat Codes
    • Error Codes Identification
  • 🔫Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • ☑️Approval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • 🧘‍♀️Inspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. The tools

Add Pushing area

negative pushing you up, positive punching you down

PreviousAdd BackgroundNextAdd Water

Last updated 1 year ago

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This is used commonly for lasers or anti-gravity pusher. First, make the Push zone. Any size, although usually, they are really skinny.

If you are changing the gravity of an area when a player walks into the Push zone, change the input of the y-value to negative (the player goes up) or positive (the player goes down), or change the x-value to negative (player forcefully goes right), or positive (player forcefully goes left).

Stability damage is used as a way to make the character fall. When the value set 10 100, the character is basically “paralyzed” and unable to move.

Hitpoints damage is practically the same thing, but comes in two different forms:

  1. Basic damage Just lowers the amount of hitpoints a player/character has. In SAW/Escape maps, these are used and are called a "no oxygen" room.

  2. Slicing damage When a player walks into the push zone with slicing damage, they will begin to split into 2-6 pieces. Add a laser decoration to give it the actual feeling

A laser without a Push zone is nothing more than a decoration, and is used as an illusion in SAW/Escape maps

Damage = 1 / 30 seconds.

So the higher the input, the more damage it'll cause in time, and the lower the input, the less damage it'll cause in time.

Pushing areas are ALWAYS behind objects put in front of them (e.g., backgrounds, regions, doors). If you wish to modify them, click on "Layers", and head to either "Statics" or "Logics".

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