Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • 🗺️The Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • 🛠️The tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • 🪑Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • 🐛tables of debug
    • Cheat Codes
    • Error Codes Identification
  • 🔫Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • ☑️Approval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • 🧘‍♀️Inspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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On this page
  • Intro
  • Surface of the old level editor
  • A. Tools
  • B. Layers
  • C. Top Side Secret Bars
  • D. Info Edit
  • E. Right Click Tooltips

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  1. The Surface of the level editor

Old level editor

(Who use old level editor nowadays?)

Previous[Old version] pdf takeaway editionNextNew level editor

Last updated 1 year ago

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Intro

Greetings, cherished creator of nostalgic maps. You've stumbled upon the old level editor, a tool that once danced with Flash and brought joy. Alas, it couldn't keep up with the times beyond 2020.

Yet, in honor of its memory, we've chosen to preserve it here, along with all its treasures. Please know that these artifacts are frozen in time, forever cherished and no longer subject to updates.

Surface of the old level editor

A. Tools

Icon (Left)

Icon (Right)

FreeEdit tool

Add actor (enemy)

Add wall

Add gun

Add vehicle

Add movable

Add region

Add trigger

Add water

Add barrel

Eraser

Add player

Info Edit

Add light

Add pusher

Add timer

Add background

Add decoration

Add engine mark

B. Layers

basically by clicking them it will only show the layer which you wanted to appear.

C. Top Side Secret Bars

Map ID: your map id. Save: Saving the map. Load: Going back to last save session. User Manual: You are here.

D. Info Edit

It depends on which element do you want to edit. You can edit using the Info Edit(highlighted button from top picture) to edit the details.

E. Right Click Tooltips

Move and Resize: move and resize the blueprint. Properties configure: same tools as Info Edit. Go to 0: go back to (0,0), which is center. Toggle Grid: Click to decrease the grid visibility, spamming G can cycle the grid visibility. Zoom +,-: self explain. Plazma Editor...: just a credit, does nothing.

🗺️
This is the final version of the flash based level editor.
We are ordering vertically.
press RMB and you will see this.