Projectiles Model Table
Bullets are all eligible from 1 gun. Huh?
Specific for trigger action “Change Gun 'A' projectile model to model with index 'B'.”
The lists of big table are showed below:
1
Bullet
2
Bullet
3
Bullet
4
Bullet
5
Bullet
6
Bullet
7
Rocket
8
Grenade
9
Energy
10
Energy
Splash damage upon impact and area of effect while traveling.
11
Grenade
12
Energy
Splash damage upon impact.
13
Grenade
14
Grenade
Functions like the Drone Gun CS-Virus projectile.
15
Bullet
Empty model; invisible in game.
16
Bullet
17
Grenade
Inactive Teleport Grenade v03 CS-PortNade
18
Grenade
Activating Teleport Grenade v03 CS-PortNade
19
Grenade
Inactive Portable Shield v07 CS-Quarium
20
Grenade
Activating Portable Shield v07 CS-Quarium
21
Grenade
Active Portable Shield v07 CS-Quarium (not to scale with other images in the list)
22
Bullet
23
Bullet
24
Bullet
25
Grenade
26
Bullet
27
Bullet
Star Defenders bullet.
28
Rocket
Star Defenders rocket.
29
Rail (rail3)
Red laser. Requires a gun to be configured to use rails to work.
30
Rocket
31
Rocket
32
Energy
Smaller version of model 10.
33
Bullet
Shorter version of model 1.
34
Bullet
35
Bullet
36
Bullet
37
Bullet
38
Bullet
Ricochets off walls at any angle.
39
Bullet
40
Rail (Rail4)
Orange rail. Requires a gun to be configured to use rails to work.
41
Bullet
Healing dart.
42
Grenade
Grenade that explodes on impact with walls.
43
Rocket
Homing rocket. Can convert into homing rails by changing the gun to fire rails before setting the projectile model to 43.
44
Rocket
45
Grenade
Sticky grenade.
46
Energy
47
Bullet
48
Bullet
Toxic green bullet. Turns into a toxic green rail if the gun is configured to fire rails.
49
Grenade
Grenade that explodes on impact with walls.
50
Rocket
51
Rail (rail6)
Cyan laser. Requires a gun to be configured to use rails to work.
52
Grenade
Sticky acid grenade. Does BNG-like damage around it.
53
Energy
Miniature version of model 12.
54
Rocket
Red version of model 43.
55
Grenade
Red version of model 49.
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