Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • 🗺️The Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • 🛠️The tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • 🪑Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • 🐛tables of debug
    • Cheat Codes
    • Error Codes Identification
  • 🔫Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • ☑️Approval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • 🧘‍♀️Inspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. Tables of Level Editor

Projectiles Model Table

Bullets are all eligible from 1 gun. Huh?

Specific for trigger action “Change Gun 'A' projectile model to model with index 'B'.”

The lists of big table are showed below:

ID
Image
Type
Additional notes

1

Bullet

2

Bullet

3

Bullet

4

Bullet

5

Bullet

6

Bullet

7

Rocket

8

Grenade

9

Energy

10

Energy

Splash damage upon impact and area of effect while traveling.

11

Grenade

12

Energy

Splash damage upon impact.

13

Grenade

14

Grenade

Functions like the Drone Gun CS-Virus projectile.

15

Bullet

Empty model; invisible in game.

16

Bullet

17

Grenade

Inactive Teleport Grenade v03 CS-PortNade

18

Grenade

Activating Teleport Grenade v03 CS-PortNade

19

Grenade

Inactive Portable Shield v07 CS-Quarium

20

Grenade

Activating Portable Shield v07 CS-Quarium

21

Grenade

Active Portable Shield v07 CS-Quarium (not to scale with other images in the list)

22

Bullet

23

Bullet

24

Bullet

25

Grenade

26

Bullet

27

Bullet

Star Defenders bullet.

28

Rocket

Star Defenders rocket.

29

Rail (rail3)

Red laser. Requires a gun to be configured to use rails to work.

30

Rocket

31

Rocket

32

Energy

Smaller version of model 10.

33

Bullet

Shorter version of model 1.

34

Bullet

35

Bullet

36

Bullet

37

Bullet

38

Bullet

Ricochets off walls at any angle.

39

Bullet

40

Rail (Rail4)

Orange rail. Requires a gun to be configured to use rails to work.

41

Bullet

Healing dart.

42

Grenade

Grenade that explodes on impact with walls.

43

Rocket

Homing rocket. Can convert into homing rails by changing the gun to fire rails before setting the projectile model to 43.

44

Rocket

45

Grenade

Sticky grenade.

46

Energy

47

Bullet

48

Bullet

Toxic green bullet. Turns into a toxic green rail if the gun is configured to fire rails.

49

Grenade

Grenade that explodes on impact with walls.

50

Rocket

51

Rail (rail6)

Cyan laser. Requires a gun to be configured to use rails to work.

52

Grenade

Sticky acid grenade. Does BNG-like damage around it.

53

Energy

Miniature version of model 12.

54

Rocket

Red version of model 43.

55

Grenade

Red version of model 49.

Bullet 24 will remain in white background so it will be seen by you guys. (white background are actually invisible)

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