# Add Timer

Timers are very useful in creating "delays", or just timing a map. \
They are always associated with triggers. \
Click anywhere on the grid to add your timer(s).

![](https://865749388-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MFtCELsQWyso_e3z2wu%2F-MFtpLggkJM-Dyfb50Dh%2F-MFtyF4OPIbZmCOXMXl5%2Fimage.png?alt=media\&token=472fe926-21e0-47fb-b306-800e0bac828a)

"Launched on start" = If "Yes", the timer will take effect. If "No", the timer will not take effect, and will require a Trigger to activate it.

"Max calls" = Like the Triggers, Timers can have a number of calls, either 1 call, infinite, or a custom value. If you're planning on making a SAW/Escape map, it is recommended to use the "1 call" value in order to avoid the trigger spamming.

"Trigger on" = What Trigger the Timer is associated with (e.g., Timer 1 is associated with Trigger 1, which will move Movable 1 to Region 1).&#x20;

Delay = this is where math kicks in.

```typescript
let the default input value for Delay is 30.
given that 30 ticks = 1 second
So, if you plan on making the Delay for five minutes…
One minute = 30 x 60 seconds = 1800 ticks
So 1800 x 5 = 9000 ticks
Concluded that a five minute delay = Input 9000.
```

Also, putting in 15 (half of the default) will equal half a second, and so on and so on.
