Every trigger action related to barrels.
TimerTimerLast updated: 2024/1/9
Here is the list of tables which are related to barrels category:
16
Move Barrel 'A' to the Region 'B' (if Barrel not exploded)
Move Barrel named 'A' to the Region named 'B' (if Barrel not exploded). (Will float the barrel in result)
Barrel (Not Exploded)
Region
460
Set Barrel 'A' hitpoints to variable 'B'
Let Barrel has hitpoints! But with variables.
Barrel
Variable
461
Clone Barrel 'A' and spawn it at centre of Region 'B'
Clone the barrel 'A', and put that barrel at centre of region 'B'.
462
Move, rotate and flip Decoration 'A' to Barrel 'B'
Self-explanatory.
Decor
Last updated 2 years ago