# Barrel

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TimerTimerLast updated: 2024/1/9
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Here is the list of tables which are related to barrels category:

<table><thead><tr><th width="79" align="center">ID</th><th width="177">Display Name</th><th width="228">Explanations</th><th width="131" align="center">Parameter A</th><th align="center">Parameter B</th></tr></thead><tbody><tr><td align="center">16</td><td>Move Barrel 'A' to the Region 'B' (if Barrel not exploded)</td><td>Move Barrel named 'A' to the Region named 'B' (if Barrel not exploded). <br>(Will float the barrel in result)</td><td align="center">Barrel<br>(Not Exploded)</td><td align="center">Region</td></tr><tr><td align="center">460</td><td>Set Barrel 'A' hitpoints to variable 'B'</td><td>Let Barrel has hitpoints! But with variables.</td><td align="center">Barrel</td><td align="center">Variable</td></tr><tr><td align="center">461</td><td>Clone Barrel 'A' and spawn it at centre of Region 'B'</td><td>Clone the barrel 'A', and put that barrel at centre of region 'B'.</td><td align="center">Barrel</td><td align="center">Region</td></tr><tr><td align="center">462</td><td>Move, rotate and flip Decoration 'A' to Barrel 'B'</td><td>Self-explanatory.</td><td align="center">Decor</td><td align="center">Barrel</td></tr></tbody></table>
