Vehicle

Every trigger action related to vehicles.

Last updated: 2024/1/9

Here is the list of tables which are related to water category:

IDDisplay NameExplanationsParameter AParameter B

3

Change the number of hit points of Vehicle 'A' to 'B' percents.

Change the health of the Vehicle ‘A’ to percentage ‘B’ relative to its maximum hit points. Can set more than 100%, just causing the blood overflow.

Vehicle

Float (0~100)%

12

Destroy all vehicles in Region 'A'

Self-explanatory.

Region

-

13

Put Character 'A' into the Vehicle 'B'

Put Character named 'A' into the Vehicle named 'B'.

Character

Vehicle

77

Allow Gun 'A' only for vehicles

Transform the gun to hold-able by vehicles Also useful for scenario which enemy weapons can't be grab by human, and don't want to show "unknown technology" text.

Gun

-

???

Move, rotate and flip Decoration 'A' to position of Vehicle 'B'.

Self-explanatory.

Decor

Vehicle

438

Enable or Disable visibility of Vehicle 'A' using parameter 'B'

disable visibility is like when hound walker is destroyed effect.

Vehicle

Selector (bool)

439

Call Trigger 'B' when Vehicle 'A' destroyed

Self-explanatory.

Vehicle

Trigger

476

Change Vehicle 'A' nickname to variable 'B'

Change the name of the vehicle 'A' by grabbing the value from variable 'B'.

Vehicle

Var (String)

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