Vehicle
Every trigger action related to vehicles.
Here is the list of tables which are related to water category:
3
Change the number of hit points of Vehicle 'A' to 'B' percents.
Change the health of the Vehicle βAβ to percentage βBβ relative to its maximum hit points. Can set more than 100%, just causing the blood overflow.
Vehicle
Float (0~100)%
12
Destroy all vehicles in Region 'A'
Self-explanatory.
Region
-
13
Put Character 'A' into the Vehicle 'B'
Put Character named 'A' into the Vehicle named 'B'.
Character
Vehicle
77
Allow Gun 'A' only for vehicles
Transform the gun to hold-able by vehicles Also useful for scenario which enemy weapons can't be grab by human, and don't want to show "unknown technology" text.
Gun
-
???
Move, rotate and flip Decoration 'A' to position of Vehicle 'B'.
Self-explanatory.
Decor
Vehicle
438
Enable or Disable visibility of Vehicle 'A' using parameter 'B'
disable visibility is like when hound walker is destroyed effect.
Vehicle
Selector (bool)
439
Call Trigger 'B' when Vehicle 'A' destroyed
Self-explanatory.
Vehicle
Trigger
476
Change Vehicle 'A' nickname to variable 'B'
Change the name of the vehicle 'A' by grabbing the value from variable 'B'.
Vehicle
Var (String)
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