Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • πŸ—ΊοΈThe Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • πŸ› οΈThe tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • πŸͺ‘Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • πŸ›tables of debug
    • Cheat Codes
    • Error Codes Identification
  • πŸ”«Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • β˜‘οΈApproval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • πŸ§˜β€β™€οΈInspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. Tables of Level Editor
  2. Trigger Action Table

Vehicle

Every trigger action related to vehicles.

Last updated: 2024/1/9

Here is the list of tables which are related to water category:

ID
Display Name
Explanations
Parameter A
Parameter B

3

Change the number of hit points of Vehicle 'A' to 'B' percents.

Change the health of the Vehicle β€˜A’ to percentage β€˜B’ relative to its maximum hit points. Can set more than 100%, just causing the blood overflow.

Vehicle

Float (0~100)%

12

Destroy all vehicles in Region 'A'

Self-explanatory.

Region

-

13

Put Character 'A' into the Vehicle 'B'

Put Character named 'A' into the Vehicle named 'B'.

Character

Vehicle

77

Allow Gun 'A' only for vehicles

Transform the gun to hold-able by vehicles Also useful for scenario which enemy weapons can't be grab by human, and don't want to show "unknown technology" text.

Gun

-

???

Move, rotate and flip Decoration 'A' to position of Vehicle 'B'.

Self-explanatory.

Decor

Vehicle

438

Enable or Disable visibility of Vehicle 'A' using parameter 'B'

disable visibility is like when hound walker is destroyed effect.

Vehicle

Selector (bool)

439

Call Trigger 'B' when Vehicle 'A' destroyed

Self-explanatory.

Vehicle

Trigger

476

Change Vehicle 'A' nickname to variable 'B'

Change the name of the vehicle 'A' by grabbing the value from variable 'B'.

Vehicle

Var (String)

PreviousRegionNextCharacter

Last updated 1 year ago

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