Vehicle
Every trigger action related to vehicles.
Last updated: 2024/1/9
Here is the list of tables which are related to water category:
ID | Display Name | Explanations | Parameter A | Parameter B |
---|---|---|---|---|
3 | Change the number of hit points of Vehicle 'A' to 'B' percents. | Change the health of the Vehicle ‘A’ to percentage ‘B’ relative to its maximum hit points. Can set more than 100%, just causing the blood overflow. | Vehicle | Float (0~100)% |
12 | Destroy all vehicles in Region 'A' | Self-explanatory. | Region | - |
13 | Put Character 'A' into the Vehicle 'B' | Put Character named 'A' into the Vehicle named 'B'. | Character | Vehicle |
77 | Allow Gun 'A' only for vehicles | Transform the gun to hold-able by vehicles Also useful for scenario which enemy weapons can't be grab by human, and don't want to show "unknown technology" text. | Gun | - |
??? | Move, rotate and flip Decoration 'A' to position of Vehicle 'B'. | Self-explanatory. | Decor | Vehicle |
438 | Enable or Disable visibility of Vehicle 'A' using parameter 'B' | disable visibility is like when hound walker is destroyed effect. | Vehicle | Selector (bool) |
439 | Call Trigger 'B' when Vehicle 'A' destroyed | Self-explanatory. | Vehicle | Trigger |
476 | Change Vehicle 'A' nickname to variable 'B' | Change the name of the vehicle 'A' by grabbing the value from variable 'B'. | Vehicle | Var (String) |
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