Trigger execution

Every trigger action related to trigger executions.

Last updated: 2024/1/9

Here is the list of tables which are related to trigger execution category:

IDDisplay NameExplanationsParameter AParameter B

95

Continue execution of this trigger only if tracing from center of Region 'A' to center of Region 'B' is possible

If there's nothing blocking the region 'A' and region 'B', this trigger will executing the next trigger action.

Region

Region

96

Continue execution of this trigger only if tracing from center of Region 'A' to center of Region 'B' is impossible

Same as 95, but this time only executing the next trigger action if there's something (mainly movable) blocking them. Character is not counted for blocking.

Region

Region

99

Execute trigger 'A'

Works differently to "Active trigger 'A'", this will instant runs the trigger actions from trigger 'A'.

Trigger

-

230

Continue trigger actions execution only if value of session variable 'A' was set by map with ID 'B' (list of map IDs can be used, separated with commas without spaces)

Most of the time it was used to check if the player had played the previous episode before.

Session

String (Map id)

254

Attempt healing of player-initiator by 'A' hit points. Stop trigger execution if player-initiator has maximum hit points or died

Test to heal the player who executes this trigger by 'A' amount of hit points. If the player has maximum hit points, or died, skip the remaining trigger actions.

Float

-

274

Continue trigger actions execution only if loading of custom images has been finished

The remaining trigger actions will only executed if all images are loaded.

-

-

275

Continue trigger actions execution only if all custom images have been successfully loaded (any error will prevent execution until map is restarted)

Same as 274, but adds another requirement: all images must be loaded with a status of 200.

-

-

361

Switch execution to trigger ID in variable 'A'

Same as 362, but the value is grab from var 'A'.

Var (Trigger ID)

-

362

Switch execution to trigger 'A'

Jump function at the middle of the initial trigger execution to trigger 'A'.

Trigger

-

406

Continue execution of this trigger only if tracing from center of Region 'A' to center of Region 'B' doesn't intersect a character

If there's no character blocking the region 'A' and region 'B', this trigger will executing the next trigger action.

Region

Region

407

Continue execution of this trigger only if tracing from center of Region 'A' to center of Region 'B' intersects a character

Same as 406, but this time only executing the next trigger action if there's a character blocking them.

Region

Region

492

Continue execution of this trigger only if Region 'A' contains projectiles

This trigger will executing the next trigger action if the region 'A' has projectiles.

Region

-

493

Continue execution of this trigger only if Region 'A' doesn't contain projectiles

Same as 492, but this time if the region'A' doesn't have projectiles.

Region

-

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