More Accurate Snipping

Smooth surface comes with a good cost.

Have you heard some of the rumors which look like this:

I am pretty sure you had heard that. Now I will teach you how to make this trick works “permanently.” (Not the annoying xml method, or console method which need to replace every time you restart advanced level editor.)

Followed by the table below, we will be looking at GRID_SNAPPING:

As you see, the GRID_SNAPPING is 10, now you can try to input smaller values such as 5, 1 or even 0.1. (10 = 1 pixel movement).

After you had done that, reload the map editor and see the magic. The snapping had been smoother as you thought.

Have fun paying performance cost for more details!

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