Alternate method to add Water UID

Outdated as now water has own UID.

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There are 2 ways to do it, which is the lazy way and more technical way.

chevron-rightLazy Wayhashtag

Go to this particular map link: https://www.plazmaburst2.com/level_editor/map_edit.php?filename=c1aarrow-up-right Then, you will found that the water in that map has the UID:

What are you waiting for? copy that water area and paste it to your map!

chevron-rightTechnical Way for tech savys (mici1234 findings)hashtag
  1. First, make water you want to give UID to (if you want to edit existing one, just delete and paste)

  2. Open JS console, you can do this by Ctrl + Shift + I

  3. Write this code: es[es.length - 1].pm["uid"] = "#water*<int>", this will give name to last object.

  4. Then come back to ALE, you gave your water an UID

  5. To use it in action, go to trigger, edit by text, and use water's UID.

cc by prosu:

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