Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • πŸ—ΊοΈThe Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • πŸ› οΈThe tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • πŸͺ‘Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • πŸ›tables of debug
    • Cheat Codes
    • Error Codes Identification
  • πŸ”«Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • β˜‘οΈApproval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • πŸ§˜β€β™€οΈInspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. Tables of Level Editor
  2. Trigger Action Table

Array

Every trigger action related to arrays.

PreviousExperienceNextWhat is array?

Last updated 1 year ago

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Last updated: 2024/1/9

Here is the list of tables which are related to array category:

ID
Display Name
Explanations
Parameter A
Parameter B

348

Split variable 'A' by string-value 'B'

Let var A = "alpha/ beta/ gamma", string-value 'B' is "/" to split the values to [alpha, beta, gamma].

Var (String)

Char / String?

349

Get index 'B' of variable 'A' and store into variable 'A'

Given array 'A' has indexes, store that value which is from index 'B' into variable 'A'.

Var

-

351

Add element 'B' (can be variable) to array 'A'

Add an element 'B', which can be any type (also means variable) into array 'A'.

Array

any type, including var

353

Create array at variable 'A'

This action creates EMPTY array and assigns it to variable 'A'.

Variable

-

354

Split variable 'A' by value of variable 'B'

same as 348, but this time the string-value B is get from the variable.

Var (String)

Var (Char / String?)

355

Set gun 'A' color matrix to array 'B' (4 rows, 5 columns, first 4 columns are multiplicative, last column is additive)

Gun

Array (4x5 int)

366

Join variable 'A' by value of variable 'B'

Append the value from variable 'B' to variable 'A'.

Var

Var

???

Set Decor 'A' color matrix to Array 'B' (array must have 4x5 items)

Decor

Array (4x5 int)

508

Get all active player slots and save result to Array 'A'

Retrieve all player slots which has players in multiplayer, to array 'A'.

Array

-

πŸͺ‘
Click me for the color matrix tutorial.
Click me for the color matrix tutorial.