# Sound

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TimerTimerLast updated: 2024/1/9
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Here is the list of tables which are related to sound category:

<table><thead><tr><th width="79" align="center">ID</th><th width="177">Display Name</th><th width="228">Explanations</th><th width="131" align="center">Parameter A</th><th align="center">Parameter B</th></tr></thead><tbody><tr><td align="center">41</td><td>Play sound 'A' from library</td><td>Self-explanatory. <br>Table of sounds check sound library table.</td><td align="center">Selector</td><td align="center">-</td></tr><tr><td align="center">229</td><td>Play song</td><td>Only newgrounds/free music archive music allowed.</td><td align="center">Song String</td><td align="center"></td></tr><tr><td align="center">260</td><td>Assign sound 'B' as firing sound for weapon 'A'</td><td>Make weapon ‘A’ pew pew with special sound ‘B’</td><td align="center">Gun</td><td align="center">Selector</td></tr><tr><td align="center">283</td><td>Play sound 'A' at Region 'B' (volume and stereo effect won't be updated once sound starts)</td><td>Only play sound ‘A’ for players who are at region ‘B’.</td><td align="center">Selector</td><td align="center">Region</td></tr><tr><td align="center">319</td><td>Switch singleplayer control to Character 'A'. Set parameter 'B' to 1 if sound needs to be played</td><td>Force switching control to character ‘A’. Useful for multi fights.</td><td align="center">Character</td><td align="center">Bool [0, 1]</td></tr><tr><td align="center">483</td><td>Set Disabling of ambient sounds using parameter 'A'</td><td>The 'base' and 'wind' sound can be disabled.</td><td align="center">Selector<br>(Bool)</td><td align="center">-</td></tr></tbody></table>
