Add Decoration

decorative your maps, don't be lazy.

Is your map not fancy enough? Add some decorations to the map! Who doesn't?

However, there are some important notes, but we'll get to that after we look at what decorations there are in Models:

Starting from 2019 fan art update, users can upload their own user defined images to Plazma Burst 2 database. Please check the rules if you want to upload your own image.

Custom Decoration Guidelines

Built-in decorations: WYSIWYG. Official decorations which has resized, positioned and everything well to go.

Something had to note to new developers:

  • The floor gravitator does NOT make you levitate. In order to give it the "full effect", add a Push area with a y-value of at least -0.45.

  • The floor/ceil teleports do NOT make you teleport. See the "How to" section for more information.

  • Left/Right/Floor/Ceil killing rays do NOT kill you immediately. See the "How to" section for more information.

  • To make stones appear "realistic", add an "invisible" movable about the size of the stone. This can also go for the broken ship.

Custom approved images:

The top one is the search and it's filter, self-explanation. The images below are user defined image which is approved and usable for everyone.

Your uploads is basically self explanation that auto filters out your own image upload.

Texture X and Texture Y offset is how you move the décor itself in order to move the decoration into desire place. Useful if you are going to resize the decoration to get the 0 zoom factor error, attach to players, etc.

Draw in front is basically moving the décor to the front of the player. Glowing may be useful when we introduced lights, but still have no idea the difference between have or not to have them.

Maximum of 200 decorations type are allowed. Further usage will result in error.

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