Map Approval Requirements
It has been updated like 6~7 times. Duh.
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It has been updated like 6~7 times. Duh.
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Original Post and Final result by .
Last updated date: 16 Jul 2020.
Map must be well-designed in appearance:
Keep the gameplay for approved maps natural and realistic for Plazma Burst 2:
Since the user defined decorations, and modded guns are exist, we had to do a separate section to specify which models or trigger actions are banned during approving a map:
Players must be able to respawn with weapons by using engine marks to specify how many weapons can be respawned and which slot weapons are given upon respawn.
A defibrillator and PSI swords are required for all approved maps.
Trigger actions associated with the "Gun", "Character", "Experience", "Text-to-speech" categories in the advanced level editor are not allowed for approved maps.
It is best to avoid trigger actions associated with the "Gameplay" category, but in some rare instances, some trigger actions may be fine.
Banned trigger actions example:
camera zoom
game speed (slow motion)
health regeneration (regeneration speed or regeneration delay)
projectile speed
gun slots
bullet speed
bullet penetration factor
bullet life
impact damage thresholds
selfboosting
enabling/disabling anonymous mode
kinetic module
time warp
PSI swords
forcing players from match.
The use of other types of trigger actions that can give an unfair advantage are not allowed. Such violation can be understood as infringement and your further maps will be never reviewed.
Variable syncronization is required for any map that has movable objects.
All maps must playtested by map developers in their own time before submission an approval request.
If it looks like maps have not been thoroughly playtested prior to being requested, the map may be removed from approval consideration.
Your map may be playtested up to five times by the map approval team and contributors.
If there is not enough improvement between playtests from feedback given by map approval team, we reserve the right to remove the map from approval consideration.
You can have up to three approval requests at a time.
The more approval requests there are for the map approval team to playtest, the slower it takes for your map to be approved.
Even if all conditions above are met, sometimes maps may still not be approved.
Avalade (Tempus)
Kiriakos Gr96
Doomzerker
Ditzy
Stryde
CakeSpider
CreeperHunter55
Pixelbyte
IceRGodZ
kubakuba
Nyove
Defensive (Avre)
The only difference between contributor and official approval team are approval teams are based on all PB2 staff meanwhile contributor is handpicked by them to become secondary approval team during play tests.