Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • 🗺️The Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • 🛠️The tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • 🪑Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • 🐛tables of debug
    • Cheat Codes
    • Error Codes Identification
  • 🔫Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • ☑️Approval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • 🧘‍♀️Inspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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On this page
  • Appearance
  • Gameplay
  • RESTRICTED MODELS AND TRIGGER ACTIONS
  • Banned player models
  • Banned weapon models
  • Banned trigger actions
  • Playtesting
  • Summary
  • Map Approval team and Contributor list
  • Approval team
  • Approval team contributor

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  1. Approval-Military

Map Approval Requirements

It has been updated like 6~7 times. Duh.

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Last updated 4 years ago

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Original Post and Final result by .

Last updated date: 16 Jul 2020.

Appearance

Map must be well-designed in appearance:

Gameplay

Keep the gameplay for approved maps natural and realistic for Plazma Burst 2:

RESTRICTED MODELS AND TRIGGER ACTIONS

Since the user defined decorations, and modded guns are exist, we had to do a separate section to specify which models or trigger actions are banned during approving a map:

Banned player models

Banned weapon models

Banned trigger actions

Playtesting

Summary

Map Approval team and Contributor list

Approval team

  • Avalade (Tempus)

  • Kiriakos Gr96

  • Doomzerker

  • Ditzy

  • Stryde

Approval team contributor

  • CakeSpider

  • CreeperHunter55

  • Pixelbyte

  • IceRGodZ

  • kubakuba

  • Nyove

  • Defensive (Avre)

The only difference between contributor and official approval team are approval teams are based on all PB2 staff meanwhile contributor is handpicked by them to become secondary approval team during play tests.

☑️
Kiriakos Gr96
All banned features in level editor.
All banned features in demo section.