Gun
Every trigger action related to guns.
Here is the list of tables which are related to URL category:
15
Move Gun 'A' to the Region 'B'
Move Gun named 'A' to the Region named 'B'.
Gun
Region
62
Force Gun 'A' spawn 'B' projectiles per shot
How many bullets (B) do you want this gun (A) to shoot? Setting it to negative will shoot no bullets.
Gun
Int
63
Change Gun 'A' accuracy to 'B' degrees
How accurate (B) do you want this gun (A) to shoot?
Gun
Float (degree)
64
Change Gun 'A' projectile power to 'B'
How powerful (B) do you want this gun (A) to shoot? Warning: Higher power = Higher knockback.
Gun
Float
65
Convert Gun 'A' projectiles into bullets
Self-explanatory.
-
-
66
Convert Gun 'A' projectiles into rails
Self-explanatory.
-
-
67
Convert Gun 'A' projectiles into grenades
Self-explanatory.
-
-
68
Convert Gun 'A' projectiles into energy
Self-explanatory.
-
-
69
Convert Gun 'A' projectiles into rockets
Self-explanatory.
-
-
76
Allow Gun 'A' only for characters
Transform the gun to hold-able by characters
Gun
-
77
Allow Gun 'A' only for vehicles
Transform the gun to hold-able by vehicles
Gun
-
78
Set Gun 'A' slot to 'B'
Changing gun βAβ slots.
By putting over 9, the gun will be unable to retrieve from your inventory nor it can throw away unless character dies.
Useful for cosmetics.
Gun
Int
81
Call Trigger 'B' when Gun 'A' fired
When player LMB the gun 'A', it executes Trigger 'B'.
Gun
Trigger
128
Force Gun 'A' spawn value of variable 'B' projectiles per shot
Same as 62, but the value is grab by variable 'B'.
Gun
Var (int)
129
Change Gun 'A' accuracy to value of variable 'B' degrees
Same as 63, but the value is grab by variable 'B'.
Gun
Var (float)
130
Change Gun 'A' projectile power to value of variable 'B'
Same as 64, but the value is grab by variable 'B'.
Gun
Var (float)
170
Change Gun 'A' speed multiplier to value 'B'
How fast did your gun reload?
Gun
Float
171
Change Gun 'A' speed multiplier to value of variable 'B'
Same as 170, but the value is grab by variable 'B'.
Gun
Var (float)
172
Change Gun 'A' recoil multiplier to value 'B'
How much did you gun gives knockback to you?
Gun
Value
173
Change Gun 'A' recoil multiplier to value of variable 'B'
Same as 172, but the value is grab by variable 'B'.
Gun
Var (float)
175
Change Gun 'A' projectile model to model with index 'B'
Gun
Int
176
Change Gun 'A' projectile model to model with index-value of variable 'B'
Same as 175, but the value is grab by variable 'B'.
Gun
Var (int)
218
Change Gun 'A' target knockback multiplier to value 'B'
How far your target βfliesβ when being hit?
Gun
Float
219
Change Gun 'A' target knockback multiplier to value of variable 'B'
Same as 178, but the value is grab by variable 'B'.
Gun
Var (float)
237
Change Gun 'A' max spread accuracy to value 'B' (in radians)
The spread accuracy will not bigger than the value βBβ for gun βAβ.
Gun
Float (Radian)
238
Change Gun 'A' added spread accuracy to value 'B' (in radians) per shot
The more bullet you shoot, the more unstable accuracy you have.
Gun
Float (Radian)
239
Change Gun 'A' subtracted spread accuracy to value 'B' (in radians) over time
Works like cool down period, which combined with above.
Gun
Float (Radian)
260
Assign sound 'B' as firing sound for weapon 'A'
Make weapon βAβ pew pew with special sound βBβ
Gun
Selectors
286
Override existing Gun 'A' with a new gun with model 'B'
Change a new skin βBβ for Gun βAβ.
Gun
Selectors
295
Override existing Gun 'A' with a new gun with model by string-value of variable 'B'
Same as 286, but the value is grab by variable 'B'.
Gun
String
299
Move, rotate and flip Decoration 'A' to position of Gun 'B'
Self-explanatory. Stick decor to guns.
Decor
Gun
300
Set Gun 'A' projectile scale to value 'B'
How big your bullet is going to be?
Gun
Float
301
Set Gun 'A' projectile scale to value of variable 'B'
Same as 300, but the value is grab by variable 'B'.
Gun
Var (float)
302
Set Gun 'A' arm 1 hold offset to 'B' (0..1)
Changing the first arm (forearm) holding scale.
Gun
Float (0~1)
303
Set Gun 'A' arm 2 hold offset to 'B' (0..1)
Changing the second arm (backarm) holding scale.
Gun
Float (0~1)
304
Set Gun 'A' holstered attachment to 'B' (0 = on leg. 1 = on back 2 = on head)
Where does your gun store at? 0 - Leg 1 - Back 2 - Head
Gun
Int (0~2+?)
305
Set Gun 'A' length to value 'B"
How long is your gun?
Gun
Float
311
Set Character 'A' active weapon to Gun 'B'
Previously was active weapon slot
You can define the character βAβ AI to use weapon βBβ.
Character
Gun
322
Move Region 'A' to Gun 'B'
Self-explanatory. Can expect unsync bugs.
Region
Gun
323
Call Trigger 'B' when Gun 'A' was fully reloaded while being held by some character
Execute trigger βBβ when the weapon βAβ character holding is reloaded
Gun
Trigger
331
Set variable 'A' to value 1 if Gun 'B' is not in owner's active slot, set to value 0 in else case
If someone is holding the gun 'B', var 'A' is set to 1.
NOTE: eric desc is incorrect.
Var
Gun
332
Set variable 'A' to value 1 if Gun 'B' has owner, set to value 0 in else case
If someone has the gun 'B', var 'A' is set to 1.
Var
Gun
334
Set variable 'A' to value 1 if Gun 'B' is ready to fire, set to value 0 in else case
when the gun 'B' is loaded, var 'A' becomes 1.
Var
Gun
335
Set variable 'A' to X direction of Gun 'B'
based on the gun 'B' direction, to recorded into var 'A'. -1 : left, 1: right
Var
Gun
355
Change Gun 'A' cursor/crosshair to value 'B'
Change the crosshail type.
Gun
Int
377
Set gun 'A' upgrade level to string-value/variable 'B'
Change the gun 'A' upgrade level. In custom maps this is more cosmetic purposes.
Gun
Int / Var(int)
378
Change Gun 'A' color to 'B'
Change the color of gun.
Gun
Value (Hex)
403
Set gun 'A' color matrix to array 'B' (4 rows, 5 columns, first 4 columns are multiplicative, last column is additive)
Decor
Array (4x5 float)
444
Change Gun 'A' bullet life multiplier to variable 'B'
How long does your gun 'A' bullet travel? This value is grab by variable 'B'.
Gun
Var (float)
469
Set Gun 'A' rotation to variable 'B'
Set the Gun 'A' rotation with variable 'B'.
Gun
Var (float)
470
Set Gun 'A' X scale to variable 'B'
How long is your gun? This value is grab by variable 'B'.
Gun
Var (float)
473
Set Gun 'A' Y scale to variable 'B'
How tall is your gun? This value is grab by variable 'B'.
Gun
Var (float)
486
Change Gun 'A' bullet speed multiplier to variable 'B'
How fast does your bullet travel? This value is grab by variable 'B'.
Gun
Var (float)
494
Clone Gun 'A' at center of region 'B'
Copy and Paste the gun 'A' into the center of the region 'B'.
Gun
Region
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