Decoration
Every trigger action related to decorations.
Here is the list of tables which are related to decoration category:
34
Change model of decoration 'A' to model named 'B'.
Self-explanatory.
Decor
Selector
231
Set text placeholder decoration text
the placeholder text can only be visible when decor 'A' model is set to placeholder.
Decor
String
232
Set decoration HEX color multiplier
Changing the color “B” of decoration “A”.
Decor
Value (Hex)
233
Set decoration scale to value 'B'
How big is your decoration?
Decor
Value
234
Set decoration scale to value of variable 'B'
Same as above, but relies on variable ‘A’
Decor
String
252
Rotate decoration to angle-value of variable 'B' (in degrees)
Same as 253, but the value is grab from variables.
Decor
Var (float)
253
Rotate decoration to angle-value 'B' (in degrees)
Rotate the decoration in given value ‘B’, measured by degrees
Decor
Float (Degrees)
257
Rotate decoration to angle-value of variable 'B' (in radians)
Same as 258, but the value is grab from variables.
Decor
Var (float)
258
Rotate decoration to angle-value 'B' (in radians)
Same as 253, but measured in radians.
Decor
Float (Radians)
267
Set decoration X scale to value 'B'
Making decoration 'A' wider/thinner.
Decor
Float
268
Set decoration Y scale to value 'B'
Making decoration 'A' taller/shorter
Decor
Float
292
Mask Decoration 'A' with Decoration 'B' (Flash Player only)
Basically adds a layer of decor model on it. (Like paint net, photoshop layer mode.)
Decor
Decor
297
Set decoration 'A' visibility multiplier to value 'B' (0...1)
Glass effect decorations.
Decor
Float (0...1)
298
Set decoration 'A' visibility multiplier to value of variable 'B' (0..1)
Same as 297, but the value is grab from variables.
Decor
Var (float)
299
Move, rotate and flip Decoration 'A' to position of Gun 'B'
Self-explanatory. Stick décor to guns.
Decor
Gun
342
Attach decoration 'A' to the current player's camera. Param 'B' will determine which part of the camera (left, center...) the decoration will be attached to.
0 is center
1 is top left
2 is top right
3 is bottom right
4 is bottom left
Decor
Int (0~4)
343
Set Variable 'A' to value of degrees rotation of Decoration 'B'
Save the degress rotation state value of decoration 'B' to variable 'A'.
Var
Decor
344
Change top-left position of decor 'A' to top-left position of region 'B'
Move the decor 'A' to position of region 'B', measured in top-left position.
Decor
Region
???
Set Decor 'A' color matrix to Array 'B' (array must have 4x5 items)
Decor
Array (4x5 float)
???
Move, rotate and flip Decoration 'A' to position of Vehicle 'B'.
Self-explanatory.
Decor
Vehicle
462
Move, rotate and flip Decoration 'A' to Barrel 'B'
Self-explanatory.
Decor
Barrel
466
Set decoration X scale to variable 'B'
Same as 267, but the value is grab from variables.
Decor
Var (float)
467
Set decoration Y scale to variable 'B'
Same as 268, but the value is grab from variables.
Decor
Var (float)
Change Decoration 'A' blend mode to Mode 'B'
Decor
???
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