Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • 🗺️The Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • 🛠️The tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • 🪑Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • 🐛tables of debug
    • Cheat Codes
    • Error Codes Identification
  • 🔫Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • ☑️Approval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • 🧘‍♀️Inspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. Tables of Level Editor
  2. Trigger Action Table

Movable

Every trigger action related to movables.

Last updated: 2024/1/9

Here is the list of tables which are related to movable category:

ID
Display Name
Explanations
Parameter A
Parameter B

0

Force Movable ‘A’ to Region ‘B’

Start moving of door/elevator with Name 'A' from its current position to region with name 'B'. Dimensions of Door and Region must be same.

Movable

Region

1

Change Speed of Movable 'A' to value 'B'

Change the "Speed" parameter of door/elevator with the name 'A' the value 'B'.

Movable

Float

71

Change color of Movable 'A' to HEX color 'B'

Changing the color 'B' of movable 'A'.

Movable

Value (Hex)

82

Call Trigger 'B' when Movable 'A' got damage

Calls Trigger ‘B’ when Movable ‘A’ is shot by a gun/sliced by a character. Not affect by barrel explosions.

Movable

Trigger

85

Mute Movable 'A'

Make movable 'A' not making any noise.

Movable

-

86

Unmute Movable 'A'

Make movable 'A' make the noise.

Movable

-

98

Move Region 'A' to Movable 'B'

Start moving of region with Name 'A' from its current position to door/elevator with name 'B'. Dimensions of Door and Region must be same.

Region

Movable

236

Set variable 'A' value to of projectile power (this trigger should receive damage from Movable)

Combine with “call trigger when movable has damage”. Basically, records the damage taken by the movable to variable ‘A’.

Var

-

237

Subtract projectile power from value of variable 'A' (this trigger should receive damage from Movable)

Same as above. The records of the damage taken will subtract the value of variable ‘A’. Useful for movable boss fights or HP door.

Var

-

365

Change Speed of Movable 'A' to variable 'B'

Same as action 2, but this time the door 'A' speed can be set by variable 'B'.

Movable

Var

PreviousTrigger Action TableNextBasic Movable Tutorial

Last updated 1 year ago

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