# Movable

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Last updated: 2024/1/9
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Here is the list of tables which are related to movable category:

<table data-full-width="true"><thead><tr><th width="78" align="center">ID</th><th width="225">Display Name</th><th width="358">Explanations</th><th width="133" align="center">Parameter A</th><th width="130" align="center">Parameter B</th></tr></thead><tbody><tr><td align="center">0</td><td>Force Movable ‘A’ to Region ‘B’</td><td>Start moving of door/elevator with Name 'A' from its current position to region with name 'B'. Dimensions of Door and Region must be same.</td><td align="center">Movable</td><td align="center">Region</td></tr><tr><td align="center">1</td><td>Change Speed of Movable 'A' to value 'B'</td><td>Change the "Speed" parameter of door/elevator with the name 'A' the value 'B'.</td><td align="center">Movable</td><td align="center">Float</td></tr><tr><td align="center">71</td><td>Change color of Movable 'A' to HEX color 'B'</td><td>Changing the color 'B' of movable 'A'.</td><td align="center">Movable</td><td align="center">Value (Hex)</td></tr><tr><td align="center">82</td><td>Call Trigger 'B' when Movable 'A' got damage</td><td>Calls Trigger ‘B’ when Movable ‘A’ is shot by a gun/sliced by a character. Not affect by barrel explosions.</td><td align="center">Movable</td><td align="center">Trigger</td></tr><tr><td align="center">85</td><td>Mute Movable 'A'</td><td>Make movable 'A' not making any noise.</td><td align="center">Movable</td><td align="center">-</td></tr><tr><td align="center">86</td><td>Unmute Movable 'A'</td><td>Make movable 'A' make the noise.</td><td align="center">Movable</td><td align="center">-</td></tr><tr><td align="center">98</td><td>Move Region 'A' to Movable 'B'</td><td>Start moving of region with Name 'A' from its current position to door/elevator with name 'B'. Dimensions of Door and Region must be same.</td><td align="center">Region</td><td align="center">Movable</td></tr><tr><td align="center">236</td><td>Set variable 'A' value to of projectile power (this trigger should receive damage from Movable)</td><td><mark style="color:yellow;">Combine with “call trigger when movable has damage”.</mark> <br>Basically, records the damage taken by the movable to variable ‘A’.</td><td align="center">Var</td><td align="center">-</td></tr><tr><td align="center">237</td><td>Subtract projectile power from value of variable 'A' (this trigger should receive damage from Movable)</td><td>Same as above. The records of the damage taken will subtract the value of variable ‘A’. Useful for movable boss fights or HP door.</td><td align="center">Var</td><td align="center">-</td></tr><tr><td align="center">365</td><td>Change Speed of Movable 'A' to variable 'B'</td><td>Same as action 2, but this time the door 'A' speed can be set by variable 'B'.</td><td align="center">Movable</td><td align="center">Var</td></tr></tbody></table>
