Movable
Every trigger action related to movables.
Here is the list of tables which are related to movable category:
0
Force Movable ‘A’ to Region ‘B’
Start moving of door/elevator with Name 'A' from its current position to region with name 'B'. Dimensions of Door and Region must be same.
Movable
Region
1
Change Speed of Movable 'A' to value 'B'
Change the "Speed" parameter of door/elevator with the name 'A' the value 'B'.
Movable
Float
71
Change color of Movable 'A' to HEX color 'B'
Changing the color 'B' of movable 'A'.
Movable
Value (Hex)
82
Call Trigger 'B' when Movable 'A' got damage
Calls Trigger ‘B’ when Movable ‘A’ is shot by a gun/sliced by a character. Not affect by barrel explosions.
Movable
Trigger
85
Mute Movable 'A'
Make movable 'A' not making any noise.
Movable
-
86
Unmute Movable 'A'
Make movable 'A' make the noise.
Movable
-
98
Move Region 'A' to Movable 'B'
Start moving of region with Name 'A' from its current position to door/elevator with name 'B'. Dimensions of Door and Region must be same.
Region
Movable
236
Set variable 'A' value to of projectile power (this trigger should receive damage from Movable)
Combine with “call trigger when movable has damage”. Basically, records the damage taken by the movable to variable ‘A’.
Var
-
237
Subtract projectile power from value of variable 'A' (this trigger should receive damage from Movable)
Same as above. The records of the damage taken will subtract the value of variable ‘A’. Useful for movable boss fights or HP door.
Var
-
365
Change Speed of Movable 'A' to variable 'B'
Same as action 2, but this time the door 'A' speed can be set by variable 'B'.
Movable
Var
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