Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • ๐Ÿ—บ๏ธThe Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • ๐Ÿ› ๏ธThe tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • ๐Ÿช‘Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • ๐Ÿ›tables of debug
    • Cheat Codes
    • Error Codes Identification
  • ๐Ÿ”ซSecret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • โ˜‘๏ธApproval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • ๐Ÿง˜โ€โ™€๏ธInspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. The tools

Add Vehicle

haha car goes brrrrr

PreviousAdd Actor (enemy)NextAdd Decoration

Last updated 1 year ago

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To add a "vehicle", click anywhere on the grid. Now, the default vehicle is the Mobile r081-CS (car).

However, they are other "vehicles" when you change its model:

ID
Vehicle display
Display name
Notes

0

Mobile r081-CS

The default vehicle.

1

Hound Walker-CS

You need to add the gun (walker cannon) yourselves to be able to shoot cannons which is same as campaign mode.

2

Life Capsule

If you wish for your character or NPCs to be in the Life Capsule, click on the character, go to "In car", and input the "vehicle" they are in. Also, make sure the Life Capsule has low health. If its health is too high, it will not break when it lands.

3

Crate

To add weapons into the crate, drag the weapons from the grid and "into" the box (in front of the crate).

Maximum 3 guns are applied into the crate.

4

Drone

Unable to move without a character is set to in car, marked on that id.

5

Rope

In old version of PB2, it is possible to climb up using key โ€˜Eโ€™ and LMB. Currently it somehow becoming broken after new net code updates.

6

Corvette

Unable to move without a character is set to in car, marked on that id.

Like the "Add Enemy" and "Add Player" section, its speed and health can be modified. However, its health is in percentages.

We have not sure that why the vehicles are calculated using percentages, but hopeful in PB2.5 we will have a choice of using values instead of inconsistent percentage.

Vehicles are now available for multiplayer, but it may work something weird about it, for instance, player canโ€™t get in vehicles, etc.

Forcefully place a player to vehicle would cause the player in multiplayer just fall through the void without collide with EVERY SINGLE WALL AND DOOR (but can swim normally on water)

๐Ÿ› ๏ธ