Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • πŸ—ΊοΈThe Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • πŸ› οΈThe tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • πŸͺ‘Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • πŸ›tables of debug
    • Cheat Codes
    • Error Codes Identification
  • πŸ”«Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • β˜‘οΈApproval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • πŸ§˜β€β™€οΈInspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  • Scenario
  • End mission scenario
  • Switch map ID scenario

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  1. Tables of Level Editor
  2. Trigger Action Table
  3. Scenario

Tutorial 9 & 50

Everything in scenario. Yes.

PreviousScenarioNextGun

Last updated 1 year ago

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Trigger usage used: -> End mission with reason 'A' -> Mission complete and switch to level with ID 'A'

Scenario

If you are going to build a whole series which is used to link a lot of maps, most of the map developers would use scenario feature to link their maps together.

Normally people would follow the culture that use "Mission complete and switch to level with ID 'A'" to connect between levels, then used "End mission with reason 'A'" for last level to thank people playing or ask them to rate 5 etc.

In this tutorial, we will show you how to make them work.

End mission scenario

Step 1: make a activation region and a trigger, and bind the activation region to that trigger.

Step 2: Set the trigger action 1 type as End mission with reason 'A' , then type anything you like in parameter A.

Step 3: Save the map, and test it. Normally it will show the text you had typed after the screen fades out.

Switch map ID scenario

Step 1: same as above, just change the Action 1 type to Mission complete and switch to level with ID 'A'.

Step 2: type your next map id you wish to connect in parameter A.

Step 3: Save the map, and test it. Normally you will be getting "now loading" screen and transfer to next level.

Check if you wish to save your inventory throughout the maps.

πŸͺ‘
Inventory Info Tutorial
One of the common examples that people used in end mission scenario.