Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • πŸ—ΊοΈThe Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • πŸ› οΈThe tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • πŸͺ‘Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • πŸ›tables of debug
    • Cheat Codes
    • Error Codes Identification
  • πŸ”«Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • β˜‘οΈApproval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • πŸ§˜β€β™€οΈInspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. Tables of Level Editor

Application Table

This is a bit harder to find, but anyways it was there.

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Last updated 1 year ago

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Path to get the application table: Inspect Mode -> Application -> Local Storage

Key
Default
Description

ctx.imageSmoothingEnabled

true

quality of preview.

host-extension-contentDocumentStart

<string>

just a js to record something down.

google_experiment_modXX

<value>

used by Google AdSense for experimenting with which advertisement perform best on a website.

GRID_SNAPPING

10

GRID_ALPHA

1

the grid view ability. (1 means 100% meanwhile 0 means totally inivisible)

news_size

<value>

the total of news in news section, not important.

ADVANCED_LAYERS

false

it will extend the Layers at left part.

pb2livestats

true

same as "screen settings" in "play section".

pb2pixel_density

overdo

same as "pixel density" in "play section".

Other keywords are "downsample(1~3), blur"

open_personal_approved_(decor/bg)_model

false

same as "your uploads (approved)" in decor/bg menu.

open_approved_(decor/bg)_model

true

same as "custom approved maps" in decor/bg menu.

open_moderated(n)_(decor/bg)_model

true

?

open_personal_(decor/bg)_model

false

same as "your uploads (not approved)" in decor/bg menu.

open_native_(decor/bg)_model

true

same as "official decor uploads" in decor/bg menu.

open_superuser_(decor/bg)_model

true

?

THEME

0

pb2screen_size_default

false

if true, the pb2 screen in "play" section will become 800x400.

SHOW_TEXTURES

false

if true, it will show preview.

SHOW_CONNECTIONS

false

if true, the connection between logic will coming out.

pb2_map_<map id>

<xml>

this is the map cache storage. If you delete it, you are deleting the cache and it will be empty. The map cache will look like this:

πŸͺ‘
More info here
More info here
This one is simplified version, which removed a lot of google ads, bot crawler, etc.
the "laserguide-ip_get" is equilateral to the last row from the previous.