Every trigger action related to waters.
Last updated: 2024/1/9
Here is the list of tables which are related to water category:
391
Move water 'A' to region 'B'
In old method, the water 'A' is defined as number, which 1 as your 1st placed water, 2 as your 2nd placed water, and so on.
Water
Region
394
Set water 'A' damage to string-value/variable 'B'
Get the value from value / variable, and set that value as the damage of that water makes.
Float / Var
408
Change water 'A' color to string-value/variable 'B'
Get the value from value / variable, and set that value as the color of water. The value must be hex color format.
Hex / Var
Last updated 2 years ago