Water
Every trigger action related to waters.
Here is the list of tables which are related to water category:
ID
Display Name
Explanations
Parameter A
Parameter B
391
Move water 'A' to region 'B'
In old method, the water 'A' is defined as number, which 1 as your 1st placed water, 2 as your 2nd placed water, and so on.
Water
Region
394
Set water 'A' damage to string-value/variable 'B'
Get the value from value / variable, and set that value as the damage of that water makes.
Water
Float / Var
408
Change water 'A' color to string-value/variable 'B'
Get the value from value / variable, and set that value as the color of water. The value must be hex color format.
Water
Hex / Var
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