Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • 🗺️The Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • 🛠️The tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • 🪑Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • 🐛tables of debug
    • Cheat Codes
    • Error Codes Identification
  • 🔫Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • ☑️Approval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • 🧘‍♀️Inspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. The tools

Add Player

The map can't run if we don't have a player to begin with.

PreviousAdd WaterNextAdd Actor (enemy)

Last updated 1 year ago

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Let's face it; whether it is a Multi-Player map or Single-Player map, you need at least ONE player! (Or wise your map can’t even run tbh…)

Click anywhere on the grid to create your character. Now, let us look at its modifications...

Speed X/Y basically tells you how fast the velocity of your character will run and/or jump upon start.

Putting in -1 value for x and/or y will prevent them from moving, and anything below it will revert their controls. Default values are 0.

Hitpoints and Maximum Hitpoints tell how much health you want them to have. You can have as many Hitpoints than Maximum Hitpoints, and the same goes vice versa (although in some cases, if you have more Maximum Hitpoints than Hitpoints, the Hitpoints value will go to what its Maximum Hitpoints value is). Default value is 130 for both.

Modifying your character's team is important; if you have the enemy on the same team as you, then the map is not as fun. There are many teams to choose from:

ID
Team Name
Color in Multi
Additional Info

-6 ~ -1

Special

???

Additional pack for team which does not collide with allies.

0

Alpha

#boff7b

Default team is alpha and the only team which does not collide with allies.

1

Beta

#7eb0fa

2

Gamma

#dbbb28

3

Delta

#7a7a7a

4

Zeta

#3fa042

5

Lambda

#bc5d00

6

Sigma

#89d5ff

7

Omega

#e1ddba

8

Counter-Terrorists

#b2d6ea

9

Terrorists

#5d160b

10

Usurpation Forces

#efe66c

11

Citizen Security

#eacf98

Not sure why it named to “Citizen Security” rather than “Civil Security.”

12

Red

#fe0000

These 2 (red and blue) are only team

13

Blue

#5dc6fd

accepted in approval map list.

14

Green

#80fc9a

Can be use for CS/ noir lime.

15

White

#ededed

Can be used for androids.

16

Black

#3d3d3d

Can be used for ghosts.

17+

Team 17+

Everything over 16 will in result of "team N" in multiplayer tab, which N > 16.

32765+

Team -1

The server will ignore your existence, which when you died the match won't be reset.

Direction explains where you want the player to look when they first spawn into the game. Default is right.

Character is one of the important elements in making your player(s). There are many to choose from:

"In car" is used for making your character already inside a vehicle (Even though it says "car", it means any vehicle).

AI Behaviour is used for "Enemies", mostly. What this does is it controls how the character will interact with the player.

ID
Display name
Description

0

Default

Just like what normal AI would do in campaign mode.

1

Follow the player

Self-explanation.

2

Look around

This is used for enemies patrolling areas.

3

Investigate

This occurs when the enemy hears you fire your gun, as an example.

4

Do nothing (controllable with triggers)

They will stand still, minding their own business, until a trigger is activated to change into one of the four.

"Trigger on death" is a special element. When the character dies, it'll activate a trigger (e.g., killing a Civil Security soldier will open a door).

As far as we concerned, the trigger on death is not sync during multiplayer, so the trigger executed by it would not happen if newer player joined after the character is dead.

🛠️
Character Data Table