Add Wall
A map is not a map if there is nothing your characters can walk, run into, or jump off of!
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A map is not a map if there is nothing your characters can walk, run into, or jump off of!
Last updated
Was this helpful?
Once you have chosen this option, you have 2 ways to create a wall, which are either place a wall then start increasing its size using your mouse or with A, D, W, S while you hold your mouse on increasing points. If you just click on the map, you create a very small wall that cannot be seen.
By adding the wall, your right side (F) will show a table like this:
X/Y: The position, which the fixed point is left corner of the block. Used in all case except trigger/timer/decorations which is not area-based objects.
Width/Height: Do I really have to explain this? Yes? All right, basically it’s how long or how high is that block is, all used in area-based objects.
0
Concrete
The default setting. Used for "roads", and the main component of a "building".
1
Grass
The natural texture for a map. Used in a lot of forest-themed maps from users.
2
Sand
This is usually used in maps featuring beaches, pools, or any map involving near water or underground.
3
Brown concrete
It is normally seen in maps involving heavy warfare. It's also used in TDM maps, where one side has "concrete", and the other has "brown concrete". In short, it's just dirty concrete.
4
Dark Plate
Used in maps that take place in dark areas, and gives the map a more futuristic, modern theme.
5
Dry Grass
Basically grass but farm version. Used in a lot of farm/cowboy-themed maps from users.
6
Dark Grass
Basically grass but night version.
7
Clean dark plate
Cleaner dark plate.
8
Bright Plate
Bright version of dark plate.
9
Clean Bright Plate
Cleaner white plate.
10
Usurpation Plate
Mainly used in usurpation bases.
11
Stripes
Mainly used for construction zone.
12
Asphalt
13
White concrete
Brighter version of concrete.
14
PB:FTTP-like concrete
Classical 2009 concrete.
15
Wet sand
Used in underwater sand.
16
Mud
Mainly used in swamp biomes.
17
Usurpation tiles
Mainly used in usurpation bases.
18
Stone bricks
19
Woods
Mainly used in wooden houses.
20
Rocks
Mainly used in caverns.
-1
Black
Just a normal black wall. This can be easily identified from movables: Walls always have a blue square on the edges, showing that players can grab a hold of them.
If you wish to continue to change the size of the wall, or plan to remove it, use the FreeEdit tool (Note: At this point on, this is what the FreeEdit tool does to all objects).