Add Wall
A map is not a map if there is nothing your characters can walk, run into, or jump off of!
Once you have chosen this option, you have 2 ways to create a wall, which are either place a wall then start increasing its size using your mouse or with A, D, W, S while you hold your mouse on increasing points. If you just click on the map, you create a very small wall that cannot be seen.
In PB2 measure units, 1 pixel is basically equal to 10 units. 10 pixels will form a big square. This will come in handy if you want to conversion a lot of things such as building the wall etc.
By adding the wall, your right side (F) will show a table like this:
X/Y: The position, which the fixed point is left corner of the block. Used in all case except trigger/timer/decorations which is not area-based objects.
Width/Height: Do I really have to explain this? Yes? All right, basically it’s how long or how high is that block is, all used in area-based objects.
Material List:
ID | Texture | Display name | Description |
---|---|---|---|
0 | Concrete | The default setting. Used for "roads", and the main component of a "building". | |
1 | Grass | The natural texture for a map. Used in a lot of forest-themed maps from users. | |
2 | Sand | This is usually used in maps featuring beaches, pools, or any map involving near water or underground. | |
3 | Brown concrete | It is normally seen in maps involving heavy warfare. It's also used in TDM maps, where one side has "concrete", and the other has "brown concrete". In short, it's just dirty concrete. | |
4 | Dark Plate | Used in maps that take place in dark areas, and gives the map a more futuristic, modern theme. | |
5 | Dry Grass | Basically grass but farm version. Used in a lot of farm/cowboy-themed maps from users. | |
6 | Dark Grass | Basically grass but night version. | |
7 | Clean dark plate | Cleaner dark plate. | |
8 | Bright Plate | Bright version of dark plate. | |
9 | Clean Bright Plate | Cleaner white plate. | |
10 | Usurpation Plate | Mainly used in usurpation bases. | |
11 | Stripes | Mainly used for construction zone. | |
12 | Asphalt | ||
13 | White concrete | Brighter version of concrete. | |
14 | PB:FTTP-like concrete | Classical 2009 concrete. | |
15 | Wet sand | Used in underwater sand. | |
16 | Mud | Mainly used in swamp biomes. | |
17 | Usurpation tiles | Mainly used in usurpation bases. | |
18 | Stone bricks | ||
19 | Woods | Mainly used in wooden houses. | |
20 | Rocks | Mainly used in caverns. | |
-1 | Black | Just a normal black wall. This can be easily identified from movables: Walls always have a blue square on the edges, showing that players can grab a hold of them. |
If you wish to continue to change the size of the wall, or plan to remove it, use the FreeEdit tool (Note: At this point on, this is what the FreeEdit tool does to all objects).
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