Plazma Burst 2 Map Editor Manual
Map Editor Manual v.5.7.0
Map Editor Manual v.5.7.0
  • Map Editor Manual v.5.7.0
  • Changelogs
  • Credits / Special thanks
  • Plazma Burst 2 Official Website
  • Laserguide's Map mapping Tools
  • [Old version] pdf takeaway edition
  • ALE Improvements
  • 🗺️The Surface of the level editor
    • Old level editor
    • New level editor
    • Map Edit Page
  • 🛠️The tools
    • Free Edit tool
      • The Shortcuts
    • Add Wall
    • Add Movable
    • Add Region
    • Add Background
    • Add Pushing area
    • Add Water
    • Add Player
    • Add Actor (enemy)
    • Add Vehicle
    • Add Decoration
    • Add Weapon
    • Add Lamp
    • Add Barrel
    • Add Trigger
    • Add Timer
    • Add Engine Mark
    • Scale Selection Tool
    • Add Song
  • 🪑Tables of Level Editor
    • Character Data Table
    • Character Skin Color Table
    • Trigger Action Table
      • Movable
        • Basic Movable Tutorial
      • Region
      • Vehicle
      • Character
      • Gravity
      • Scenario
        • Tutorial 9 & 50
      • Gun
      • Barrel
      • Trigger
      • Timer
      • Decoration
        • Blending Mode
      • Gravitator area field
      • Gameplay
      • Sound
      • Interface
      • Light
      • Trigger execution
      • Var
        • Inventory Info Tutorial
        • Synchronization of variables
        • Key binding in multiplayer
      • Session vars
      • URL
        • URL Request Tutorial
      • AI
      • Environment
      • Text-to-speech
      • Map preview
      • Experience
      • Array
        • What is array?
        • Matrix Coloring System
      • Graphics
      • Water
      • Miscellaneous
    • Engine Mark Table
      • Sky Code Table
    • Sound Library Table
    • Newer Weaponry Data
      • Weaponry Data
    • Projectiles Model Table
    • Text-to-speech Voice Table
    • Application Table
  • 🐛tables of debug
    • Cheat Codes
    • Error Codes Identification
  • 🔫Secret Weaponry
    • Campaign Maps
    • Alternate method to add Water UID
    • "Fake" Collision
    • Secret Theme "4"
    • More Accurate Snipping
      • History of contributions.
    • Custom Image in Theme Purple/Green
    • Check map
    • Phsc's image import to map source
    • XML Output in Map Editor
    • createColorMatrix Script
  • ☑️Approval-Military
    • Map Approval Requirements
    • Custom Decoration Guidelines
  • 🧘‍♀️Inspirational
    • Trivia
    • Resi Map making inspiration
    • Max Teabag Map making inspiration
    • Reject Map making basics
    • Illijah's Map making experience
  • Placeholder
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  1. The tools

Add Wall

A map is not a map if there is nothing your characters can walk, run into, or jump off of!

PreviousThe ShortcutsNextAdd Movable

Last updated 1 year ago

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Once you have chosen this option, you have 2 ways to create a wall, which are either place a wall then start increasing its size using your mouse or with A, D, W, S while you hold your mouse on increasing points. If you just click on the map, you create a very small wall that cannot be seen.

In PB2 measure units, 1 pixel is basically equal to 10 units. 10 pixels will form a big square. This will come in handy if you want to conversion a lot of things such as building the wall etc.

By adding the wall, your right side (F) will show a table like this:

  • X/Y: The position, which the fixed point is left corner of the block. Used in all case except trigger/timer/decorations which is not area-based objects.

  • Width/Height: Do I really have to explain this? Yes? All right, basically it’s how long or how high is that block is, all used in area-based objects.

Material List:

ID
Texture
Display name
Description

0

Concrete

The default setting. Used for "roads", and the main component of a "building".

1

Grass

The natural texture for a map. Used in a lot of forest-themed maps from users.

2

Sand

This is usually used in maps featuring beaches, pools, or any map involving near water or underground.

3

Brown concrete

It is normally seen in maps involving heavy warfare. It's also used in TDM maps, where one side has "concrete", and the other has "brown concrete". In short, it's just dirty concrete.

4

Dark Plate

Used in maps that take place in dark areas, and gives the map a more futuristic, modern theme.

5

Dry Grass

Basically grass but farm version. Used in a lot of farm/cowboy-themed maps from users.

6

Dark Grass

Basically grass but night version.

7

Clean dark plate

Cleaner dark plate.

8

Bright Plate

Bright version of dark plate.

9

Clean Bright Plate

Cleaner white plate.

10

Usurpation Plate

Mainly used in usurpation bases.

11

Stripes

Mainly used for construction zone.

12

Asphalt

13

White concrete

Brighter version of concrete.

14

PB:FTTP-like concrete

Classical 2009 concrete.

15

Wet sand

Used in underwater sand.

16

Mud

Mainly used in swamp biomes.

17

Usurpation tiles

Mainly used in usurpation bases.

18

Stone bricks

19

Woods

Mainly used in wooden houses.

20

Rocks

Mainly used in caverns.

-1

Black

Just a normal black wall. This can be easily identified from movables: Walls always have a blue square on the edges, showing that players can grab a hold of them.

If you wish to continue to change the size of the wall, or plan to remove it, use the FreeEdit tool (Note: At this point on, this is what the FreeEdit tool does to all objects).

🛠️
Look at X, so X is 1300 units, which it has been extended to 130 pixels, also means 13 big squares.